====== Ogrethulhu's X-mass party, December 24th (Last: December 21st) ======== ===== Missile Racks From: "David R. Crowell" ===== Missile Tanks From: "David R. Crowell" ===== HVY Weapons INF From: Sethkimmel@aol.com From: David Morse ===== Ogre Camo Patterns From: Jpattern@aol.com From: "Nicholas Elsden" ===== Snap together maps From: Sethkimmel@aol.com ============================== From: "David R. Crowell" Subject: Missile Racks > If only the racks boosted missile range by one hex they'd make the > rack armed Ogres a lot tougher. -HJC] You have hit upon exactly what I don't like about Missele Racks as they currently stand. Other than being able to stockpilke more missiles in an Ogre they offer no advantages, and several disadvantages. They are just as vulnerable to being blown off, they take a missile with them when they go, and the Mk IV has a lower ROF than the Mk V, at least in a full strike. I think this idea is worth some playetest, or inclusion as a varient. ===== [I'd rather go with my range 35 "mini-cruise" missiles. Either that or splitfire would make the Mark-IV deadly, rather than just DOA against a Mark V. -HJC] ============================== From: "David R. Crowell" Subject: Missile Tanks > In the beginning there was the Ogre and the Ogre faced the three > different kinds of armor units, except for some heretics who foolishly > chose a few Howitzers. And lo the Heavy Tanks and the GEVs did prosper, > producing smaller and larger variants in the Light and Superheavy Tank and > the LGEV and GEV-PC, but save for the nifty MHWZ no further variants of > the Missile Tank were produced for it did suck. Nay, nay. Not so, yet far otherwise. The Howitzer came to dominion over the Mk III and so the Mk V was born in fire and steel. The Missile Tank being the embodiment of perfection on treads was tollerant of no lesser bretheren. The jelousy of teh other armour units led to the creation of the GEV map and the rise of the illegitimate pretender to the throne the LGEV. > As a partial solution, why not round out the triad of armor unit > families with a Light Missile Tank at the half armor unit level? > > Say, Atk 2/3, D 1, M 3 as a light tank? -HJC] In other words, in a game of Ogre I love MSL Tanks. On the GEV map they are slightly less than stellar. I like the proposal for a Light Msl Tank. Much better than missile armed GEVs. You need treads not skirts to provide a stable enough firing platform for missiles. ===== [OK, using conventional Missile Tanks, try this. Advanced breakthrough, defense setup after first turn's move: Howitzer in 1508 stacked with two Missile Tanks that probably moved either east, west or south depending on where the GEVs are headed. Four other Missile Tanks in 0605, 0706, 0707 and 1007. Eight platoons in 0205, 0306, 0607, 0808, 1409, 1510, 1609 and 1508 (my one reserve platoon). The Howitzer covers to the east edge of the map and at least two Missile Tanks can fire on any GEV adjacent to the northwest stream outside of Howitzer range (without exposing themselves to a shot across the stream) while the grunts are ready to pounce on any GEVs that cross the stream. Note that the infantry isn't that far forwards of the Missile Tanks as their mission is to avenge the Missile Tanks, not screen them. The two Missile Tanks and the platoon stacked with the Howitzer compose the mobile reserve. If GEV-PCs are available, replace one of these Missile Tanks with a GEV-PC and the other one with two LGEVs. -HJC] ============================== From: Sethkimmel@aol.com Subject: HVY Weapons INF << Never thought of that one. Or cut the mortar fig (very carefully) and somehow attach it to the INF figs in a manner that it easily removable. hmmmm.... >> use a little fuse wire and make tripods. You can then stack them with the infantry. (The hexes are big enough to barely fit a three launchers and a 3/1 stand). Fire and remove....:-). Remember to differentiate the hvy wp squads (I like the suggestion on Ogre Minis about painting the backpacks a different color. ===== From: David Morse Subject: HVY Weapons INF The approach I used (which I'm not entirely happy with) is to glue down the INF, and leave a socket on the INF base where the mortar goes. Then the mortar is stuck in with sticky-tack. When fired, the mortar is removed. I painted the socket white, and the rest of the base green, so its easy to distinguish between a fired HWI and a regular infantry. On the sole HW-INF-3, the lack of a fourth socket didn't deter me, I simply glued trooper number three on top of the stand, w/o socket. But frankly, we seem to play with Henry's Light heavy weapons squads much more, so removability of the mortar ends up just being another piece to loose. ===== [What, you don't like infantry that gets the first shot on Heavy Tanks? That won't save them. (Mostly because they can't move fast enough to capitalize on their D results and transports cost points too.) The Light Heavy Weapons Squads lack a transport with matching capabilities and so wind up with half the attack strength per VP as plain jane GEVs with the same strike radius when mounted on GEV-PCs -HJC] ============================== From: Jpattern@aol.com Subject: Ogre Camo Patterns Darren wrote: << On that note, does anyone have any good ideas for Ogre camo? >> One of my modeling projects for this holiday is to (finally) paint some units, including an Ogre, in the Swedish splinter camo of black green, dark green, light green and sand brown, with Swedish Kronmarkt roundels and yellow and red numbers: http://www.ipmsstockholm.org/magazine/1998/04/stuff_eng_detail_viggen_camo.htm There's no way I can replicate the pattern in exact scale, but I hope that using my airbrush, spray-through stencils, and angular bits of masking tape, I can at least give the feel of the full-size camo. When (if) I'm finished, I'll post some pictures and let the group know. Fingers crossed . . . Jeff Moore jpattern@aol.com ===== From: "Nicholas Elsden" Subject: Ogre Camo Patterns Further to Darren Breland's discussion of camouflage patterns for Ogres, I saw two less than usual schemes whilst on holiday this year. A photo of Chinese (PRC) marines had a scheme of mid-green, with patches of a pale sand colour, and, unusually, a mid-blue. The latter was a 'dark sky blue', not unlike Napoleonic Bavarian uniforms or the blue on a BMW badge. This scheme was not only applied to the amphibious light tanks, but also to the infantry's helmets; but perhaps the Ogre infantry would be too small to apply this to powered armour suits for, say, Marines? The second scheme was an 'urban' one for vehicles of a former local defence unit during the British rule in Hong Kong. This had the usual British swathes of black over a mid-grey, rather than the usual green, base colour. (The British seem to be the only army that has ever bothered to consider vehicle camouflage in an urban context, the other example being the rectangles of white and brown over a grey base of the former Berlin garrison; this is illustrated in the now dated Osprey Vanguard book 'Nato Central Front'. My own Ogre is finished in light grey (with red and white markings), because, as one opponent remarked, this looks 'science fiction' as opposed current camouflage schemes. Unusual camouflage colours, let alone Darren's tiger stripes (sounds splendid !) might produce the same effect. Nick Elsden ============================== From: Sethkimmel@aol.com Subject: Snap together maps << Same concept as GeoHex but smaller and more detailed. >> But Terrain Maker is not painted and detailed; it's raw Styrofoam.... If you're an artist, buy it. If you want to use something straight out of the box, go with GeoHex... Now if they made "adapter terrain" so that you could use BOTH systems together, I'd be in heaven... ============================== Henry J. Cobb ogre@sjgames.com Archives at http://www.io.com/~hcobb All OGRE-related items Copyright (c) 2001, by Steve Jackson Games.