============ OGREverse list, Jan 27th (Last: Jan 22nd) ============= ===== Infantry and Anti-Personnel weapons From: Dan Tulloh ===== Ogre Names (Old Guard) From: Nyrath the nearly wise ===== OGRE motivation From: "Robert A. Knop Jr." From: "Alan and Carmel Brain" ===== Movie of Ogre under attack From: "Alan and Carmel Brain" ===== Monster Counters From: Servitor@aol.com ------------------------------ From: Dan Tulloh Subject: Infantry and Anti-Personnel weapons With the appearance of Militia in the new Ogre Battlefields release, I've been thinking about infantry again. It seems incredible to me that only Ogres are equipped with Anti- Personnel weapons. Every piece of armor on the battlefield ought to have some AP at their disposal - you can't afford to be using your heavy rounds against them and even if you could, infantry are too dispersed to make it effective. So, I propose the following: All armor has AP weapons equal to 1/2 the firepower of their main weapons (rounded up), with a range of 1. This firepower can be doubled in an overrun attack with infantry. This is the only kind of attack that non-Ogre units can make against infantry. This change should be easy to institute and should make the infantry more comfortable in their usual role: holding ground. What do you all think? Good? Bad? I should go back to bed? Dan ----- [I just don't see how making Howitzers helpless against infatry is a good idea. Infantry can hold ground very well even in GEV where they can build up to defense strength 9 which only SuperHeavy Tanks can best. As for how the big guns take out infatry, take a look at GURPS OGRE. -HJC] ------------------------------ From: Nyrath the nearly wise Subject: Ogre Names (Old Guard) I was reading the new Bolo book OLD GUARD, and one of the stories had a facinating name for a Bolo. The game of chess was originally called "castles." All the pieces in chess represent animated objects, except for the chess rook. So a character in the novel remarked that Bolos were the true rooks, since they were fortresses that moved. An Ogre named "the Rook." Hmmmmmmm. I was wondering what other amusing Ogre names we could come up with. The Weather (as in "everybody talks about The Weather but nobody does anything about it) No Rest for the Wicked Funny Meeting You Here Come on, Everybody's Doing It You Look like a Nail They looked hostile to me... Would you like fries with that? Look, I'm a Plowshare! Mechanical Advantage Sufficiently Long Lever Candygram for Mongo Extreme Prejudice War Office, Wanna Fight? Interesting Times Clear and Present Danger Oops. Collateral Damage Not In My Back Yard The Continuation Of Diplomacy It Was Like That When I Got Here ----- [Watch Battlebots for more ideas dripping from the same vein. -HJC] ------------------------------ From: "Robert A. Knop Jr." Subject: Ogre Motiviation > From: "William Spencer" > Another way to motivate Ogres is to set the basic structures of their brains > in a certain way. Douglas Adams explained this best in, I believe, "Mostly > Harmless", the fifth book of the "Hitchhiker's Guide to the Galaxy" > trilogy. ... Heh -- this makes me think of Colin, the security robot that Ford briefly subverts in that book. Take an Ogre, set up a feedback loop in its brain so that it just always thinks its happy. (BOOM!) Wheeee! (giggle giggle) That would be much scarier than an Ogre with the personality of Marvin. -Rob ----- From: "Alan and Carmel Brain" Subject: Re: OGRE Motivation > From: Nyrath the nearly wise > For the Honor of the Regiment.... > From: "Matthew D. Goldman" > For the honor of the Regiment, sir. > And please read the first Keith Laumer "Bolo" book if you don't > recognize the quote! Oh yes, I recognise the quote, and the story and series. Also Gottlos, and for that matter, the Manshonyager of Cordwainer Smith, which holds primacy. Thanks for the reference though - the thought is greatly appreciated. Trouble is, such motivations - and for that matter, the code of Bushido - could easily degenerate into something else: something more like Saberhagen's Berserkers. > From: "William Spencer" > Regarding motivation for Ogres: I think it depends on the empire. The > Nihonese, for instance, simply raise their developing Ogres with the > bushido mindset > Oh, wait. I think I see problems in programming a battleship-sized nuclear > tank to "like" causing property damage and human casualties. Hmm. Exactly. > From: patrick.odonnell@materna.de > (Why do we humans fight? If all the *little guys* on all sides just put down > their weapons and either refused to follow the orders of, or even better, > ganged up and destroyed those who try and compel them to fight. Wars would > be a thing of the past Yes, a Rational Army would run away, as has been said before. I must admit, given the dystopian background of the pre-Machine City days, the reason why the humans stick around in the near vicinity of tacnukes, Ogres etc also needs a lot of explaining. Maybe someone has got really, really good psycho conditioning techniques. > Would the occasional self-aware ogre *Go over the hill? * > > Yes. > > Said ogre would then be hunted down and *Taken-Care-Of* (Since ogres > always take care of their own) by her/his brethren. Then, that ogre's name > would be a cuss word only associated with shame and disgrace in the > minds of all other ogres, regardless of national affiliation, for many > generations. I can just imagine a Mk V sitting in a mountainous jungle somewhere, murmuring "The Horror..... The Horror...." > From: Steve Jackson > >> I have this wonderfully bizarre mental picture of a Mark V wearing a > >> t-shirt. Stick a main battery out of each sleeve and the tower out > >> the neck hole. In the middle of the shirt was the SJG 'mascot' > >> of a one eyed pyramid shaped happy face. Time for my meds... > > > >This would make a really cool illustration, methinks. [grin] By the estimable W.Chung I hope. ------------------------------ From: "Alan and Carmel Brain" Subject: Movie of Ogre under attack Quicktime movie of an Ogre under attack by a Howitzer at a range of about 7 hexes. Note smoke trails of previous attacks by Missile Tanks to right of picture. http://www.vce.com/AtomicGallery/movies/cannon.html ------------------------------ From: Servitor@aol.com Subject: Monster Counters <> Definitely the butterfly, that's the way I've got the stats set up. Uhm, you DO know about my "Destroy All Monsters" article in Pyramid Archives, right? Oh, and while I'm mentioning that, a small confession is in order. I only wrote the Mothra and Monster Psychology parts of that article. Someone else came up with the Ghidra stats and rules. But only my name showed up on the article in print. Never did find out who added the other stuff (but it was good stuff). <<[How about two counters for before and after eating the CP? -HJC]>> Actually, I just realized that a Cardboard Hero Godzilla would be neat for the board game... <> <> (and spare parts... -any Ogre that claims otherwise is obviously self-aware and has learned how to lie.) As for the MK V T-shirts, let me tell you that I've had in my possesion for the last 6+years, one of the original shirts. I've taken care of it so that it's still in pristine condition. Let me assure you, if the new production if anything near the old run, this shirt is indeed incredible. I have a pretty good scanned image of my shirt. If Steve gives me permission, I will put it up on my website (coming soon!) so that you can see just how beautiful this graphic is! best, flunky (John Hurtt, Servitor@aol.com) ------------------------------ Henry J. Cobb ogre@sjgames.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 2001, by Steve Jackson Games.