============ The Ogre Digest, June 29th (Last: June 24th) ============= ===== [sjgames-illuminator] Deluxe Ogre, G.E.V. Honored From: webmaster@sjgames.com ===== scratchbuilding OGRE boards II, Painting From: Armored Core2 ===== Advice on painting miniatures. From: Armored Core2 ===== Battlefields Raid From: "Hunt, Kirk (Tucson)" ===== OGRE Miniatures Yahoo Group From: White Rat ===== Operation Newspaper From: "Grogan, Paul" ===== Re: 4-HWTZ Defence From: AvaheilDotter@aol.com ===== Dealing with a MK V's Missles From: "Hunt, Kirk (Tucson)" From: AvaheilDotter@aol.com ============================== From: webmaster@sjgames.com Subject: [sjgames-illuminator] Deluxe Ogre, G.E.V. Honored SJ Games Daily Illuminator ( http://www.sjgames.com/ill/ ) June 29, 2001: Deluxe Ogre, G.E.V. Honored -------------------------------------------------------------- The folks at the online magazine The Wargamer ( http://www.wargamer.com ) have bestowed The Wargamer Award for Excellence on Deluxe Ogre and Deluxe G.E.V.. My favorite bit: "This game is a classic and should be on every gamer's shelf, or better, on their gaming table." You can hit these links to read the Deluxe Ogre review and the Deluxe G.E.V. review. Thanks for the kind words, guys ... -- Scott Haring -------------------------------------------------------------- Several new things are shipping this week: Combine Set 6 - Mechanized Infantry Company with Escort Squadron ( http://www.sjgames.com/miniatures/ogre/C6/ ) (for Ogre Miniatures) This set features a brand-new unit: the Combine's "Roadrunner" GEV-PC. The Mech Infantry Company has four Roadrunners, each carrying three squads of battlesuited infantry. The escort squadron is made up of four "Gremlin" light GEVs. Together, they can strike quickly to take ground and hold it. This set is packaged in a reusable plastic box and adds 60 points to your Combine force. #10-2106 ISBN 1-55634-470-8. $19.95 Paneuropean Set 2 - Panzer Company ( http://www.sjgames.com/miniatures/ogre/PE2/ ) (for Ogre Miniatures) Build up your Paneuropean force with these hard-hitting reinforcements. Four troops of three units each . . . six "Jaeger" heavy tanks and six "Hammer" light tanks . . . 12 vehicles in all! The set is packaged in a reusable plastic box and adds 54 points to your Paneuropean force. Stock #10-2202, ISBN 1-55634-487-2. $19.95. -- Keith Johnson ============================== From: Armored Core2 Subject: scratchbuilding OGRE boards II, Painting Last time I talked about building a board out of plywood, sawdust and glue, but no board is complete until you've painted it. Plus the paint will smooth the board out, making less likely to scratch you or your miniatures. For my first board I was attempting to recreate the original OGRE board we are all so familiar with, so I got a quart of latex matte housepaint. The color was somewhere between (what they called) molten bronze and burnt umber. Basically a nice dark radioactive clay color. (: As impatiant as I was to get it finished (my hexboard had mysteriously disappeared which is what got me started on this in the first place) I made a few mistakes. To fully explain I should backup a little, I'd covered the board with glue and sawdust the previous weekend, and earlier in the day I had gone back and molded on craters and ridges, however the board had been sitting out in the sun for two hours and still the craters wheren't dry. As I said, I was impatiant, so I ignored the warning of Ric (the guy who was teaching me how to build the board, sortof) that the paint would crack as the craters finished drying, and went ahead and put a base coat over the board. Sure enough the paint cracked a bit, but it actually ended up looking pretty neat with the cracks so I did it inentionally on the next board. After the basecoat I mixed some black paint with it and drybrushed the board, going over the craters and ridges a couple times so they would stand out. Then I drybrushed some orange, brown, and yellow (seperatly) over random spots to give it some variety. Finally I painted the craters. First I put a red circle in the center of the crater, then a smaller yellow circle inside that. Next I put red splotches ontop of the yellow, and then black in the middle of that. The end result looked pretty much like a molten crater. For the second board I still had a decent amount of paint left (the first board was 23"x42") so I did it basically the same, except I built a river in the middle. I'm not going to go into much detail about the river and lake I put in though, as there has got to be a better way, but basically I put a layer of glue to represent the bottom, and after it dried painted it blue and added another, thicker layer to give it some depth. Needless to say it didn't come out like I wanted it to, and you'll probably be able to tell from the picture which I should have up in mid july. Feel free to drop me a line if you have any questions. -Yanni ============================== From: Armored Core2 Subject: Advice on painting miniatures. Those of you who use the miniatures (new and old) I'd be interested in hearing about your experiances painting your miniatures. Anything from removing flash, to adding antennae, but especially what paint schemes you've used(Mine are Combine: Brown & Blasted PanE: Midnight Purple). Also, anyone got any tips for painting infantry? I've still got about 50 to paint... Finally, here's a nifty idea I got from a picture in the OGRE Miniatures book, namely I took some old plastic sprues, and a pair of wiresnips and made little "bases" for my GEVs so it looks like they're hovering. I varied the angles so they look like they're turning or accelerating and whatnot. -Yanni ============================== From: "Hunt, Kirk (Tucson)" Subject: Battlefields Raid I played the Battlefields version of Raid on Sunday. I crushed my opponent. I couldn't believe that 8 Supers could be wasted so badly. I'm CERTAIN they were in the hands of a sleepy commander. The changes certainly made the super worth the price...it's an Ogre Mark "0" now. Still I'd prefer a MHWZ and 6 Heavys rather than the 8 monsters... Kirk ============================== From: White Rat Subject: OGRE Miniatures Yahoo Group > From: "Grogan, Paul" > There's an OGRE-Miniatures group on yahoo groups. > > I stumbled across it by accident the other week and have been trying > to join it, but not having any luck. > > Is anyone here a member of the list and have any ideas how I can get > subscribed I'm a member of the list. Yahoo also hosts an Ogre-GEV list and the SFBay_OGRE list (plug, plug, plug). The Ogre-GEV list doesn't see much traffic, but both OGRE-Miniatures and SFBay_OGRE have been very active of late. White Rat ============================== From: "Grogan, Paul" Subject: Operation Newspaper I tried Operation Newspaper a month or two ago and found that it was great fun. We intend to use it again at Gencon UK this year. Since the release of the LGEV, I can now use the official minis for everything. One thing that was puzzling though is the number of buildings in the scenario. I've not got it handy, but it says something like 2 lasers, 2 laser towers, something else, and the rest of the buildings from Shockwave.Luckily I had an un-cut sheet of Shockwave counters, otherwise I would have had no idea at all what to use. But then it says 19 buildings in total. 2 MiB's and 3 members of the public read through it over and over again, but we couldn't work out how you got 19 buildings. Since using all the buildings in Shockwave, that's 2 counter sheets, you will always have an even number. Has anyone else tried this scenario. If you get chance, I would. I've not set to work making little admin buildings. After that, all I need are the trucks, hovertrucks and lasers and laser towers, and then I'm all done. Paul Grogan Runestone Games Mib 0307 ============================== From: AvaheilDotter@aol.com Subject: Re: 4-HWTZ Defence << [If the GEVs are constrained to one section of the map then they're not protecting against a rush on the howitzers. -HJC] >> On the contrary. They are in a position to make the Ogre PAY for that rush. The constraint is to end movement such that the Ogre HAS to be within range of the HWTZ to attack the hovers and such that to use secondaries, it has to be out of it's own MB range of the HWTZ on the next turn. This means keeping it more than 6 hexes from the HWTZ. 3MP plus 3 range MB. Make the Ogre pay to use all it's weapons.... ============================== From: "Hunt, Kirk (Tucson)" Subject: Dealing with a MK V's Missles >As a defender, I'd love some tips on dealing with a Mk V's missiles, >though. Hit them and let it run me over or not him them and let it >shoot me with them? Sucks either way. My only hard rule is that you HAVE to shoot at missiles if he's getting within range of the CP. I tend to see the main(s) and too many secondaries as a bigger threat. The missiles hit hard, but only once. The batteries keep going and going and ... I would recommend killing the mains, then maybe killing the missiles. You'll probably have to slow him down dramatically before you go after the secondaries. Of course, if you have a HvyTnk force, you may want to ignore the missiles to kill guns and treads. I think the decision to go after the missiles is very tactically oriented. "It depends." But you have the horns of the dilemma: Missiles suck up valuable firepower while the OGRE is still fast. Ouch. Desertcat Purveyor of Pulse Rifles "Hivlocs-R-Us" ===== From: AvaheilDotter@aol.com Subject: Dealing with a MK V's Missles Use a bunch of hovers, dance on his flanks and chew on the treads. If he blasts your hovers, you are ahead by him wasting time/missles. Once he is within 10 hexes of the CP, go for the missles with HWTZ and INF attacks and any surviving hovers. MSL tanks are too slow and HVY too short ranged for this type of fight IMO. The all HWTZ defence does not work because the first 2 HWTZ are going to fire once and be toasted. The V has 3-4 missles it can "waste" on non-CP targets and HWTZ are PRIME targets... ===== [The important point here is flanks, not rear. GEVs do not have infinite movement speed and an Ogre can easily move forwards past the strike range of a GEV force hiding entirely behind it. What does that buy you? Three hexes on the primary target and a turn less of GEV fire. -HJC] Henry J. Cobb ogre@sjgames.com Archives at http://www.io.com/~hcobb All OGRE-related items Copyright (c) 2001, by Steve Jackson Games.