====== The Ogre Digest, November 20th (Last: November 17th) ======== ===== Ogres under water From: David Morse ===== The Ogre Design Formula From: "Peter Hatch" ===== [SJG READ] Missile Racks in Overruns From: Dave Morse ===== my daily suggested tweak for the GEV-PC From: Dave Morse ===== Re: Ogre Miniatures release dates From: "Mark A. Siefert" From: Dave Morse ===== A good scenario for forward-observing MSLs From: Dave Morse ============================== From: David Morse Subject: Ogres under water > I'd lean towards treating anything much shallower as some sort of swamp > but I could see the point of splitting bottom (Ogres), depth (Marines) and > surface (GEV) features out for different units. -HJC] bottom, depth, surface, and bridge. Ogres on the bridge shouldn't be able to ram GEVs on the surface. Though in general I don't like having multiple locations within a hex (harder to code), to some extent its already there in the rules. ===== [I can almost see a gunless Ogre jumping from the bridge to ram a GEV on the surface... -HJC] ============================== From: "Peter Hatch" Subject: The Ogre Design Formula Henry J. Cobb wrote: >The formula for the Main Battery is: > 4 * (6 + (1 + X/2 * 1.4)) + 2 * 4 * 1.8 * (6 + X/2 * 1.4) You're dividing move by 2 because it drops as treads are lost, right? Why is the second X/2 in there? Isn't that supposed to be the second movement phase distance, which is 0 for the standard Ogres? > But the Mark I has an additional weapon! It can ram for one die > of damage, once per overrun. This I count as a one-shot > weapon, due to the self damage and all, but the equivalent attack > strength to average that amount of damage is 10. > > So the value of the ram is: > 10 * (X/2 * 1.4) + 2 * 3 * 1.8 * (X/2 * 1.4) or 14.56 * X. This doesn't seem to have the one-shot modifier included. How did you decide on 3 defense? This could be done as an attack with strength 5 that is doubled in overruns, which would give a lower value. How did you get the values for the missiles and empty tubes and racks? > If you like you can send me your designs for different Ogre > weapon systems and I'll run a table rating the weight, cost and > silliness of each. How about a missile gun that fires Rattlers? Pretty easy to build in GURPS Ogre. I'd make it just like a Missile Rack except adds four inches to the range and can fire two missiles per turn. One possible use would be on a Mark IV-B. Peter Hatch ===== [The X/2 factor is to keep too much abuse out of the stats (armor has zero weight otherwise...) and to set things up for splitfire. Plus it does recognize that Ogres are big enough to overrun and run away, which lesser units aren't too good at. One missile plus one tube needs to total to the 1/3 cost factor of a missile attack (for one shot status) while five missiles with a rack needs to total up to the full cost factor of a missile attack (with D4) then solve for the linear equation. As for the Mark IV-B, I'm somewhat tempted to trade in the secondaries for missile racks (One to one trade, no cost difference, no additional missiles), but only if I get Splitfire... -HJC] ============================== From: Dave Morse Subject: [SJG READ] Missile Racks in Overruns So ... we need an official ruling on something so obvious I can't believe it hasn't been covered before. When Ogres with missile racks are in overruns, do they get 1 missile launch per /round/, 1 missile lanuch per /player turn/, or 1 missile launch per /full turn/? If the latter, and the Ogre is being overrun, does it have to hold its fire on a future turn, or did it have to hold its fire on a previoius turn? Searching for evidence in the GEV rulebook says only: ..."once per /turn/". Its not clear whether this is trying to remind us that our Mk IV can't fire all 15 of its missiles at once, or if its speaking to overruns. (Another option, in addition to the ones presented above, would be to only allow one Missile Rack launch per Overrun combat, regardless of how many rounds.) ============================== From: Dave Morse Subject: my daily suggested tweak for the GEV-PC Give it D3! ===== [Why? It's got more surface to protect with fewer guns and less speed than an ordinary GEV. Personally, I'd like to go back to the Atk: 1/1, D: 1, M: 3/2 GEV-PC for 3 VPs, once the heavy weapons infantry problem is dealt with. (Cheese!) -HJC] ============================== From: "Mark A. Siefert" Subject: Re: Ogre Miniatures release dates > From: "Paul Chapman" > Combine Set 11 will contain both the Ogre Mk. I and Mk. II -- look for > "greens" of both on www.sjgames.com/miniatures/. > > Combine Set 13 = Mk. IV (mid-2002) > Paneuro Set 11 = Legionnaire (late 2002) > Paneuro Set 13 = Huscarl (Christmas 2002) > > Other stuff in 2002: revetments, PE GEV-MCP, PE Cruise Missile Crawler, > Combine Light Artillery Drone, Hovertrucks for both. So does that mean that the Ogre Macrotures and other related projects are on indefinite hold? Later, Mark A. Siefert ===== From: Dave Morse Subject: Ogre Miniatures release dates pc> Combine Set 11 will contain both the Ogre Mk. I and Mk. II -- look for pc> "greens" of both on www.sjgames.com/miniatures/. pc> pc> Combine Set 13 = Mk. IV (mid-2002) pc> Paneuro Set 11 = Legionnaire (late 2002) pc> Paneuro Set 13 = Huscarl (Christmas 2002) pc> pc> Other stuff in 2002: revetments, PE GEV-MCP, PE Cruise Missile Crawler, pc> Combine Light Artillery Drone, Hovertrucks for both. Please hurry with the IV! Its a key piece, there are probably as many scenarios for the IV as for the V. In the opinion of everyone I've talked to, the old IV in January would be preferable to a cooler IV in July. Cruise Missile Crawlers and lasers are also on my most-wanted list. Ok, I manually searched the SJ Ogre Discussion boards, and found nothing on the artillery drone. Are you sure its there? "New Unit" or "General Discussion"? ===== [The NAC gets the lasers http://www.sjgames.com/miniatures/ogre/combineset9/ while the PanE forces get the cruise missiles. Given the current rules in Ogre Minis that allow shockwaving of Ogres outside of Secondary Battery range this sounds about right, seeing as how the NAC love Secondaries. (I bet the delay on the Mark IV was due to resistance to an Ogre with that few Secondaries.) -HJC] SJ posted the LAD to the Pyramid discussion groups, but the article seems to have expired. -HJC] ============================== From: Dave Morse Subject: A good scenario for forward-observing MSLs Take "A Bridge Too Near", fixing the typeos as given here (http://www.bomberlan.net/~dm/ogre/faq.html), and allow forward observers for missile tanks. The defender has plenty of good terrain to set up F.O.s in, and the opportunity to build revetments for his MSLs. The attacker's GEV-PCs can swoop in, paint a target, and obliterate it with indirect fire. --Dave ============================== Henry J. Cobb ogre@sjgames.com Archives at http://www.io.com/~hcobb All OGRE-related items Copyright (c) 2001, by Steve Jackson Games.