====== The Ogre Digest, November 26th (Last: November 23rd) ======== ===== Exploring the Pyramid From: largecardriver5@webtv.net (e.w.markle) ===== Missile Racks in Overruns From: stephan beal ===== Time Line From: largecardriver5@webtv.net (e.w.markle) ===== Underwater Ogres From: largecardriver5@webtv.net (e.w.markle) From: Sethkimmel@aol.com ===== Ogre Miniatures release dates From: Sethkimmel@aol.com ===== Missile GEVs in action. From: hcobb@io.com ============================== From: largecardriver5@webtv.net (e.w.markle) Subject: Exploring the Pyramid Hi Everyone, So tell me. How is Pyramid set up. Can webtv use it? Is it set up as say, the SJG Ogre pages. Click on an icon, scroll down the page. Or is it set up in pdf files etc.? Which I can't read with webtv. How heavy are the graphics? Which if too heavy I can't download. I would rather not pay $15 and then not be able to use the pages. Henry this is a good job your doing. Thanks. Am I willing to spend $15 to keep in touch? To lurk and listen? Sure and I get the magazine too. Am I willing to upgrade to a computer and spend $1000 plus, to lurk, & listen and read one online magazine? No. Bring out the new Ogres. Let's go destroy most of europe. Ed ===== [The editor Steven Marsh, says he's used webtv to check on Pyramid. There are three main areas I use. The HTML articles that are published every week (very few graphics), the playtest files which are available in text or HTML and the discussion boards which can be accessed via newsreader or HTML interface. You can also try it out for 15 days and get a refund if it doesn't work for you. -HJC] ============================== From: stephan beal Subject: Missile Racks in Overruns > From: "Paul Chapman" > > > From: Dave Morse > > When Ogres with missile racks are in overruns, do they get 1 missile > > launch per /round/, 1 missile launch per /player turn/, or 1 missile ... ... > GEV 6.133 Resolving an overrun attack. > "Overrun combat is resolved in 'fire rounds.'" > "Units can combine fire, or fire in succession on one target, just as in a > regular attack, as long as no unit fires more than once per fire round." > > GEV 8.071 Missile rack rules. > "Each missile rack can fire one missile per _turn_." > > In overrun combat, an Ogre may fire each weapon system once per fire round. > Therefore, an undamaged Ogre Mk. IV can fire 3 missiles into overrun combat > per fire round. Paul, i would read this in exactly the opposite manner (one shot per rack per turn, regardless of when/how it's fired), especially considering how you underlined _turn_ (which is not "fire round"). i'll take your word for it, of course, but it is indeed a point for clarification in one of the undoubtedly many future reprints :). > From: Darren Breland > This isn't an official ruling, but I'll give it a shot. First we consult > the Holy book of GEV c1978 ed: > > "6.134 Ogre overrun rules. Ogres in an overrun situation follow the above > rules, except that: (1) An Ogre may fire a certain number of missiles per > TURN. Therefore, if an Ogre fires its quota of missiles during overrun > combat, it cannot fire more missiles either in another fire round of that > overrun, in another overrun that turn, or in its regular fire phase that > turn." And that's exactly the opposite of what Pat just printed (granted, this rule book is 23 years old!). Which is correct? > IMHO: The Overrun rules need some SERIOUS reworking, more for > clarification for Ogres then for anything else. No single rule has been > the subject of more debate in my games then the Overrun section. Just wait until you start using the Militia from Ogre Battlefields. Too complex for the original rules framework. ----- stephan Generic Universal Computer Guy ===== [Actually, I just spotted another source of confusion on this. How many cruise missiles can a Missile Rack engage per turn? From the official ruling above I suppose it must be one shot per cruise missile per Missile Rack so what exactly is meant by the one missile per turn restriction is unclear to me. -HJC] ============================== From: largecardriver5@webtv.net (e.w.markle) Subject: Time Line The time line debate. If the NAC won the war, & they did. Who wrote the history? The winner. Anything out of sync is a subversive anti Combine lie. Those traitors should be put up against a wall. Anything the PEF says it did first, well we know they can be trusted. After all look at the history books. The PEF started every incident which resulted in a cease-fire collapse. Those who persist in formenting rebellion and inciting citizens to continue spreading lies. Be advised. We are watching you. OgreLord (Might as well have some fun.) ===== [Hmmm, all those Nihon flags raised around North California and you still think the NAC won? -HJC] ============================== From: largecardriver5@webtv.net (e.w.markle) Subject: Underwater Ogres Hi Henry, About Ogres under water. An american river could hide an ogre. Fold the tower. The Amazon could do a really good job. Several lakes the same. Europe? The Rhine? The Danube? Some of the lakes. Or inland seas maybe. Bikini atoll. The subs were crushed. Hollow yes. But flooded too. Humans & vehicles under water. Should really have no chance. An Ogre? Definately made of sterner stuff. OgreLord (this is the fun part.) ===== From: Sethkimmel@aol.com Subject: Underwater Ogres In a message dated 11/23/01 5:00:00 PM !!!First Boot!!!, hcobb@eris.io.com writes: << [But the Superheavy has got an air pocket inside it for the crew to breathe, while the Mark I is a solid block of armor. -HJC] >> so why can the superheavy now go swimming like an Ogre? ===== [Because it's sealed, with full NBC protection and powered by a nuclear reactor. I think the real reason Heavies don't go under lakes is the fear of bogging down in the bottom muck. -HJC] ============================== From: Sethkimmel@aol.com Subject: Ogre Miniatures release dates << Have you seen the old Mk. IV? The as . . . I mean _aft_ end is wide and flat, and lacks almost any detail -- which for an Ogre is saying something! Also, the details are all off center. Seriously off center. The fore hull is slightly better, but it doesn't look anything like the speedster its supposed to be. In a word, Yuck. >> It will look like the MKIII and MKV though? I've seen pictures on the web of a MKIV, and I liked the front hull; it had the right family of vehicles "feel". I'll take your word for the aft hull as the picture wasn't a close up... When could you release him if you only redo the aft hull, and leave the front hull the same (and maybe use MKV treads and guns to save time)?. To me, a MKIV has to look like a III and a V... ============================== From: hcobb@io.com Subject: Missile GEVs in action. OK, we tried out the "Missile GEV" over the weekend. That's the Atk: 2/3, D: 2, M: 3/2, 6 VP unit. I took 4 missile GEVs, 8 LGEVs and 8 regular GEVs into advanced RAID. The main impact of the missile GEVs was to force defenders further back behind cover. The missile GEVs were also good at bombarding deep town hexes in the big SE city but they had difficulty keeping up during a long sweep across the north edge of the map traveling between CPs in the NE and NW corners. I was also up against the "light" Heavy Weapons Squads. (Atk: 1/3, D: 1, M: 2, 4 VPs per squad with unlimited shots but not doubled in overruns.) But they kept way back on Light Tanks so I couldn't test their overrunability. Henry J. Cobb ogre@sjgames.com Archives at http://www.io.com/~hcobb All OGRE-related items Copyright (c) 2001, by Steve Jackson Games.