============ The Ogre Digest, September 6th (Last: August 30th) ============= ===== Ogrethulhu From: "Henry J. Cobb" ===== Infantry Arms From: Shadowjack ===== Ejection Seats From: jkajpust@concentric.net ===== OGRE photos nearly done. From: Armored Core2 ============================== From: "Henry J. Cobb" Subject: Ogrethulhu http://www.sjgames.com/ogre/ogrethulhu/index.html I now pledge to never again worry about Steve's sanity. (And instead worry about protecting my own! :-) Also check out http://www.sjgames.com/ill/ for big dice to go with big ogres. -HJC ============================== From: Shadowjack Subject: Infantry Arms I, too, thought the infantry cannon pretty silly. What's a single slug gonna do against BPC? Talking off the talk of my head, my guess at a squad's armament is that EVERYONE carries a few LAW-type smart missiles - the only weapon that could hurt armor - and then each squad member carries some sort of special purpose equipment. A hiveloc computer-aided SAW for point-defense and close assault work or a multipurpose missile launcher sounds like a good mix, as does dedicated EW equipment for one man. Use that with the "bounding overwatch" technique. Plus some sort of light weapon on the belt for antipersonnel work - that 3mm popgun could be good for that, but so could a Heinleinian flamer pistol. And lots and lots of mini-grenades. A squad might have two SAW gunners, two MPM gunners, and a EW man (or two). One SAW and one MPM jump, while the EW jams and the other SAW and MPM cover them. Then they follow while the first two cover them. Repeat. In close assault, the SAW men open up at point-blank, while everyone else fires a few LAWs and then uses flamer and popgun. And prays the enemie's point-defense doesn't get them first. -- William Spencer shadowjack@subdimension.com > > Which makes me think about the reason the grunts bother to carry those > 3mm popguns when they can't even punch through assault armor, much less > annoy a LGEV. They must be using those for Point Defense (GURPS OGRE page ===== [What exactly is a flame pistol going to do to a suit that ignores a one ton nuke at 50 yards? Ye old holy nuclear hand grenade: Are the ten pound / 100 ton satchel nukes in aerodymanic cases? If so, how far can strength 50 throw them? (And how far for strength 10,000?) -HJC] ============================== From: jkajpust@concentric.net Subject: Ejection Seats There are really no engineering problems to fix. There are choices in the current crop of fighter ejection seats that are zero altitude capable. Slap one of those in there and use some explosive bolts for the roof and away you go. The only thing I see is that if the damage is bad enough you'd want to eject from a GEV, you probably wouldn't be alive to do so. It's not like you have much room to fall like you do in an aircraft. Date sent: Thu, 30 Aug 2001 00:44:27 -0500 > From: Shadowjack > > My favorite yet-unanswered question: do GEVs/LGEVs have ejector > > seats? I'm confident the engineering problems could be solved. I'm > > pretty sure they'd be a good thing. Pretty sure. Jim Kajpust - Personal Responsibility - Personal Freedoms Michigan - http://www.concentric.net/~jkajpust ============================== From: Armored Core2 Subject: OGRE photos nearly done. http://aslum.tripod.com/ogre/ Shameless self promotion again. I've got almost all of the photos of my minis cleaned up and w/ thumbnails and everything. Don't bother with the navigation buttons at the top of the page, they don't really work cause tripods sitebuilder blows chunks, so just use the links under PICTURES and your browsers back button. (; Once I've completely finished getting the pics up I'll probably start on some painting tips and such. suggestions are welcome. -Yanni PS: Anyone on this list anywhere near Virginia Tech? I need to find more players. ============================== Henry J. Cobb ogre@sjgames.com Archives at http://www.io.com/~hcobb All OGRE-related items Copyright (c) 2001, by Steve Jackson Games.