========== The Ogre Digest, September 17th (Last: September 10th) =========== ===== Dragoncon Pics From: Servitor@aol.com ===== OGRE Campaigns From: "Herb Diehr" ============================== From: Servitor@aol.com Subject: Dragoncon Pics Hi all!! I've been getting some email from folks who saw the pictures Loren took at Dragon Con and got interested in my site (http://hometown.aol.com/Servitor/Ogreindex/ogrindex.htm). Unfortunately, many people who've tried to reach my site have been greeted with a "Can't find that site" error message. Folks, its the error message itself that is in error. I've been having real problems with AOL HomeSLUM and my ftp to it. Believe me, my website's there, you just have to hit your reload button once or twice to get AOL to admit: "Oh, actually the site IS here." This will solve the problem nine times out of ten. (I've simply got to get better hosting. Guess I better check out io.com's prices...) Paul O'Grady has started up a Yahoo OGRE webring. You can get at it from my site, or simply go directly to: http://nav.webring.yahoo.com/hub?ring=ogrewebring&id=3&hub best, John Hurtt (Servitor@aol.com) -Yes, I'm a Game Geek. How did you know? -Please visit my website at: http://hometown.aol.com/Servitor/Ogreindex/ogrindex.htm (and don't forget the reload button) ============================== From: "Herb Diehr" Subject: OGRE Campaigns Are there any really good strategic rules for Ogre (worldwide)? I think it would be a very interesting campaign. Kirk Hunter has a very interesting set of operational rules which make a fun mini-campaign, but not a fully-encompassing one. Herb Diehr The Dire Wolf ===== [What is going to show up at planetary scale? Will you have an Ogre or armor company for each counter? Will you track the status of every AP gun on each of several dozen Ogres? If your scale reduces the western front to a half dozen hexes, so that the Earth can fit on the map, do you switch to a GEV map to resolve a combat with several hundred counters per side? I can almost see a computer driven PBeM with the players being division commanders but for a real World at War game on the tabletop, you're probably going to have to drop the tactical aspect and resolve things with company strength points and perhaps Ogres that flip over to "damaged" status. Tried my own take at the Israeli Golem last night. "Cut off from Combine resupply with a limited stock of Mark Is and IIs and without the design templates for the Rattler missile or the 175mm LB Gauss Cannon, the Israelis improvised a cybertank using weapons they already had in production." "The Golem Mark II-B was a little bit smaller than the Combine's Mark-III but was generally considered about as battle worthy." Six Missile Pods (Atk 3/4, D1) (One shot weapons) Four Heavy Batteries (Atk 4/2, D3) Six AP (Atk 1/1, D1) (Only against infantry and D0 targets) 42 tread units M 3 (7") six treads M 3 (6") six treads M 3 (5") six treads M 2 (4") six treads M 2 (3") six treads M 1 (2") six treads M 1 (1") six treads My suggested miniature for this one is an articulated chassis just a little bit smaller than a Mark III with the classic Ogre "V" front that instead of going up to a tower is cut short for a two gun turret on the front chassis. The remaining two Heavy Batteries are mounted below the turret in the left and right front slopes. There is an AP gun at each corner of the front chassis with the remaining two AP guns mounted at the rear corners of the back chassis. The top of the rear chassis is a vertical launch array of 18 missile tank style missiles with small slabs of armor between groups of three missiles. I tried this against a basic Ogre defense of 20 infantry squads at the rubble line and 12 GEVs at the crater line. The infantry were too far up and got punched through before they could mass while the GEVs suffered from excellent rolls from the missile pod attacks. The Golem destroyed every single defending unit (coming back to wipe out the infantry) without losing M3 or any weapon other than the missile pods. I think luck was with the Golem and I also probably misplayed the defense, but it still felt too well armed. I'm considering either reducing the missile pods to four or replacing the two guns in the turret with Light Batteries (Atk 2/2, D2) in order to keep the balance point in line with the Mark-III while retaining the improvised weapons. -HJC] Henry J. Cobb ogre@sjgames.com Archives at http://www.io.com/~hcobb All OGRE-related items Copyright (c) 2001, by Steve Jackson Games.