====== Ogre Digest, April 25th (Last: April 19th) ======== ===== Ogre mini missile launchers From: AvaheilDotter@aol.com ===== Re: Crusader Weapons system From: "Goldman of Chaos" ===== Name that ratio!? From: "dianeleighPA" ============================== From: AvaheilDotter@aol.com Subject: Ogre mini missile launchers << I don't see why they couldn't either. I just figure SJ either never thought about it, or never got around to working up the stats and play testing them. >> Or the concept of 3/4 missile launchers with no ammo restictions is unbalancing to the rest of the game? Can you say "Dead Infantry"? Hovers would be WAY too vulnerable. And ditto for CPs and Howitzers. Try replacing 2 secondaries with these and see how well any defender will hold up... Ad Astra! Stan Leghorn ============================== From: "Goldman of Chaos" Subject: Re: Crusader Weapons system > Seriously, the Crusader Weapons system is really neat, part of the > design is refueling and restocking in a hostile enviroment. No one > has to exit either vehicle! > > Later, > > Matt > > ===== > > [So that's why the Missile Tanks never run out of ammo. -HJC] Yep! The Crusader Weapons system as a mobile artillery unit designed to keep up with the Abrams MBT, that way the Abrams MBTs won't run beyond their fire support, as happens very quickly with the current generation of Mobile Artillery. In addition, the Crusader Weapons system is composed of two units designed around one frame, one is the actual gun platform, and the other is a refuel and restock unit. Under battlefield conditions, the supply unit drives up behind the gun platform, extends a probe and then transfers fuel and ammo through the probe. And then afterwards, everyone goes out and smokes some bandits! Each supply unit can hold enough supplies for 2.5 refueling and restocking events. Tests show that a complete resupply will take about 10 minutes! Matt ============================== From: "dianeleighPA" Subject: Name that ratio!? Hello Mr. Cobb, I,m having a problem computing ratios for Ogre. I didn't want to ask too many questions on the sjgames message boards and give away too much of the game itself. Basically, if a Hwtzr(att.6) fires on an Ogre main(def.4) the odds are 1-1? I'm terrible at math, so I've come up with all sorts of crazy ways to ram #'s together. I know you're supposed to round in the defenders favor but apparently I'm dong something wrong because I just discovered that a LT. Tank cannot destroy a Superheavy at 1-2 odds(it's 1-3 ineffective). When I got my copy about 6 months ago Imade up a chart with defense #'s across the top and attack strengths running down the left side. You could cross reference these to get the odds for combat. Now I've found that half of it appears to be wrong.....the wholr rounding thing has me confused. I know this is a lot to ask, but could you just briefly explain how You do it? ps.....I waited about 15 years to play this game and now my tanks are stalled. ===== [Yes, attack 2 vs defense 5 rounds below 1/2, so one Lt Tank can never hurt a Superheavy. Either deploy Lt Tanks in pairs, or put infantry on top of them. If you're running Ogre Minis, try the French Light Missile Tank. http://www.io.com/~hcobb/gev/1996/gevfeb18.txt A pair of those will somewhat dent a Superheavy tank, even if they come to two VPs more. Here's a handy chart for tracking odds in single armor duels. Attacker to get such odds Defender NE 1-2 1-1 2-1 3-1 4-1 X LGEV -- -- LGEV Lt Tank Msl Hvy Superheavy GEV Tank Tank HWTZ GEV -- LGEV Lt Tank Hvy Superheavy Lt Tank GEV Tank HWTZ Msl Tank Msl Tank Heavy Tank LGEV GEV Msl Tank Superheavy Lt Tank Hvy Tank HWTZ Superheavy LGEV Msl Tank Superheavy Lt Tank Hvy Tank HWTZ GEV -HJC] List Moderator: Henry J. Cobb ogre@sjgames.com Archives for this mailing list may be found at http://www.io.com/~hcobb General online support for the OGRE game is at http://www.sjgames.com/ogre Ogre, G.E.V., Shockwave and other products mentioned here are trademarks or registered trademarks of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy at http://www.sjgames.com/general/online_policy.html