====== OGRE Digest, December 6th (Last: December 1st) ======== ===== Crowding out the LGEVs From: "Chris French" ===== Politics and Death From: AvaheilDotter@aol.com ===== Battlesuit From: Sethkimmel@aol.com ============================== From: "Chris French" Subject: Crowding out the LGEVs > Curiously, in Ogre/G.E.V., it's easy to remember not to stack when near a > missile-armed Ogre, not so easy to remember to space your hovers in Ogre > Minis and much harder to remember to keep your hovers (or any other armor > for that matter) spaced a couple of feet apart in Ogre Macrotures. [...] > But for the hexmap, this obviously would never happen (unless your > opponent doesn't understand the Spillover Fire rule or is terminally > unobservant). This is why I have never played _OGRE_ (or any other game that started on hexagons and moved to gridless format) in any form besides the one with the grid. Bad enough that most gridless mini games: A) take up too much room to play in anything besides a barn, and B) allow players to cheat on movement and range in ways no gridded game allows -- now we can spend half an hour arguing over whether a given unit is in the forest or out of it.... :P Hexmaps forever. Oh, and I did some figuring using _Shockwave_ 1st ed. to deter- mine what happens to a force of LGEVs charging an OGRE with proper nuclear missiles: Assuming the OGRE is completely surrounded, it would require only two nuc-tips to clear away the Light Brigade. Each missile is fired at a hex three hexes from the OGRE, to form a triangle with two 3-hex-long sides. *Every* LGEV in that triangle is destroyed automatically; every LGEV within 5 hexes is either D'd or X'd. The OGRE is totally unharmed. So much for the Fuzzy-Wuzzies. CF ===== [Wouldn't the LGEVs carry nukes of their own? -HJC] ============================== From: AvaheilDotter@aol.com Subject: Politics and Death << Tell that to the horde of whining lefties who will be besieging every gov't installation within five minutes of the casualty lists being released. NYC Draft Riots of 1863, anyone? :) >> Having been one of those cardboard counters in the Med and North Atlantic, I suggest you put yourself in the place of those parents, wives, and children. Modern war is bloody, and usually unnecessary. Pity those most willing to start it never seem to be the ones fighting it... Sincerely, Stanley A Leghorn ===== [You'll note that the trigger for SJ's Last War is the usual suspect, Fear. You can almost see the roots of it growing now. -HJC] ============================== From: Sethkimmel@aol.com Subject: Battlesuit > [It didn't have hexes it had DOTs, but the hexagonal pattern made them effectively hexes ===== [There was a slightly more analog feel to the slopes in Battlesuit than simply having slope hexsides. Here's a new twist. Wanna play OGRE but don't have dice? Then play diceless Ogre! For attacks on treads, total up the total firepower in any fire phase that is directed at an Ogre's treads, divide by three and round down. That's the tread units of damage inflicted. For all other attacks (or rams) count every die as rolling a three. The results are that anything less than a 1-1 does nothing. A 1-1 or a 2-1 inflicts a D result and a 3-1 or better kills. (And an Ogre always takes two rams to flatten a tank.) Obliviously this doesn't work with Cruise Missiles, but how about a straight forwards game of OGRE? -HJC] ============================== Send all submissions or mailing list changes or problems to ogre@sjgames.com Archives for this mailing list may be found at http://www.io.com/~hcobb/ General online support for the OGRE game is at http://www.sjgames.com/ogre Ogre, G.E.V., Shockwave and other products mentioned here are trademarks or registered trademarks of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy at http://www.sjgames.com/general/online_policy.html