====== Ogre Digest, September 29th (Last: September 19th) ======== ===== Scenario Book 1 From: stephan beal From: Sethkimmel@aol.com ===== Raid in Louisville, KY From: David Morse ===== Orbital Timeline for the Ogreverse From: Fish Flowers ===== Infantry Missiles for GURPS OGRE From: Henry Cobb ============================== From: stephan beal Subject: Scenario Book 1 > From: "Alvin Helms" > Stephan Beal wrote: > > If i may quote a particularly amusing line from the book, from the ... > Thanks! Glad you liked it: I wrote "Hammer & Anvil." ;-) Cool :) ... > I'm curious to know whether any of you have played "Hammer & Anvil," and > what you think of it. i haven't played it yet because i haven't got my Ogre playing buddy to get off his lazy butt and do it ;). It is certainly on my List of Things To Do Before I Die, though. > ps: Incidentally, several people wrote to me some time ago (shortly > after OSB1 came out) to compliment me on "Hammer & Anvil;" but I lost > all of that e-mail in a computer crash before responding to any of it, ... Consider yourself complimented again! > [I would have liked to see some of the infantry pop out of hiding on > the map and shout "Wolverines attack!" -HJC] i'm glad someone remembers that film! ... > In the meantime, I'm working on all kinds of scenarios for trucks, > low-powered Ogres, and engineers and LADs, all with reasonable > military authenticity. More later. i'd be really interested in seeing that. ----- stephan stephan@einsurance.de - http://www.einsurance.de Office: +49 (89) 552 92 862 Handy: +49 (179) 211 97 67 "We've put the crack pipe away," -- Chris Kitze, of wine.com, about reviving a dying dot com. ===== From: Sethkimmel@aol.com Subject: Scenario Book 1 > From: stephan beal > could have > been compressed into a Shockwave/Reinforcement Pack-like format, though ===== [They needed to make it at least that big in order to sell it as a book. As it is it's a bit small to stand out at the FLGS. Maybe Ogre Minis 2nd edition could be thickened up to 128 pages like the OGRE Book? -HJC] ============================== From: David Morse Subject: Raid in Louisville, KY Next weekend some guys and I will be playing RAID. In the highly unlikely event you live near us, you're invited. Email me. ============================== From: Fish Flowers Subject: Orbital Timeline for the Ogreverse A timeline I've gleaned for orbital and space events: 2006: Russian colony Vorota established at L-4 Lagrange point. 2008: US colony Washington established at L-5 ("upwind" of L-4). 2023: Laser weapons feasible. 2070: Last War begins. L4 and L5 colonies self-sustaining; ordered to destroy another. Small Luna bases established by each Lagrange colony. Combine L5 colony has asteroid for mining. Defensive tech (BPC, jammers, cloaking) at GURPS TL11; general TL9. 2073: Contact lost with Lagrange colonies, and presumably Luna bases. 2075: PE ground-based anti-satellite lasers online. 2076: Spysats gone; comm and navsats remain ("for now"). Am I missing anything? Henry J. Cobb wrote: > > 2076: Spysats gone; comm and navsats remain ("for now"). > > Passive sats like spysats are shot down while active radiators are > left alone? Why? No idea, but it sez so right here in my copy of GURPS Ogre. Then again, G:Ogre infantry may as well fling spitwads at Ogres as fire at them with their puny little weapons. For that matter, they have a tough time taking out LGEVs... so perhaps it's not the most realistic interpretation possible of the Ogreverse. Doesn't matter much anyway, just puts an absolute bookend on when the orbits should be cleared. Five or six years of Orbit War makes it, uhh, 43,800 turns of play. So, yeah, probably not a problem. Probably. Fish. but it's only 1825 turns of tripe! ===== [Well I can hardly turn down a request like that... -HJC] ===== From: Henry Cobb Subject: Infantry Missiles for GURPS OGRE It's more than a little odd that the infantry in GURPS OGRE are off hunting Ogres with only handheld nukes, so here's some missile designs to help with the hunt. The basic "warhead" to deliver is a single SATNUC round and entire squads or platoons fire all at once in order to establish a standard SATNUC pattern. (And overwhelm point defenses.) By GURPS Vehicles, a single SATNUC round is 3.5 pounds, $5,000. Adding Brillant guidance to the "bus missile" adds 1 pound and $10,000. 2.5 pounds of BPC costs $250 and gives around DR 100. A 3.0 pound guided rocket motor costs $150 and gives an endurance of 2.4 seconds at 300 yards per second or a range of 720 yards and then adjusting for evasivie indirect fire gives a total range of 1,800 yards or just over one GEV hex. Adding stealth increases the cost by $5,000. So the final stats for the infantry missile are WPS 10 pounds, CPS $20,400 A launch rail built into a battlesuit adds half a pound and $1 to the battlesuit cost so this sounds like the most resonable way to launch these missiles. A reloadable launch tube for Militia weighs 12 pounds (unloaded) and costs $900 plus extra for special targeting gear. (The Militia need defense from the rocket blast during launch.) A long range version with 4 pounds of armor and a 6.5 pound motor would have an endurance of 7.5 seconds at 300 yards per second giving an evasive indirect range of 3.2 miles, WPS 15 pounds, CPS $23,225 but would require battlesuits with improved sensors to effectively employ. So my guess at infantry loadout is 4 standard infantry suits, each with 6 standard missiles and a Portable Railgun and 2 standard infantry suits, each with 3 standard missiles and a 5mm Heavy Gauss Gun per squad. Rangers seem to have sufficent sensor range to use the long range missiles... OK, the Missile Ranger squad is 6 Ranger suits each with a highly trained trooper, 8 long range missiles and a 3mm Gauss gun. GEV stats for the Missile Ranger Squad become: Atk: 1/3, M: 3, D: 1 Add one point of defense per squad when under cover (woods or town) due to stealth. (So a platoon in a town hex has D12, but only D3 in the open.) Cost per platoon is 15 VPs or 5 VPs per squad. (Sounds expensive.) ============================== List Moderator: Henry J. Cobb ogre@sjgames.com Archives for this mailing list may be found at http://www.io.com/~hcobb/ General online support for the OGRE game is at http://www.sjgames.com/ogre Ogre, G.E.V., Shockwave and other products mentioned here are trademarks or registered trademarks of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy at http://www.sjgames.com/general/online_policy.html