====== OGRE Digest, January 18th, 2003 (Last: January 14th) ======== ===== Mark I attack From: Kirk Hunt ===== Two Mark IIIs against the CP defense. From: David Morse ===== Is luck too important in Ogre? From: David Morse From: "Eric T. or Maryann C. Holmes" ===== Ogres vs Battleships From: Sethkimmel@aol.com From: "Third Power" ===== Deluxe OGRE and GEV maps... From: reaper28i ============================== From: Kirk Hunt Subject: Mark I attack > One of these days, I need to try a Mk. I vs. an > all-archaic military. > Just as soon as I can find a justification for doing > so. 1) Two poorer powers squaring off over an important piece of (not glowing) real estate. 2) The Ogre is an assassin/kamakaze dropped far behind lines to kill an important objective. The Mark I is the only "deployable" Ogre and the archaic armor (Training/3rd line defense/civillian control) were never supposed to engage modern forces. 3) Cause it would be fun! Desertcat ============================== From: David Morse Subject: Two Mark IIIs against the CP defense. > From: "Chris French" > Is it me, or is it essentially impossible to design a wargame that > plays well with odd numbers of players? I'd be very interested if the group has an answer to this. Especially where we're talking about 3 players exactly. Henry, I'll try your 2xMkIII vs MkIII&chips next time. Hm... Warehouse 23 ought to have an "Ogre Club Card", similar to the "Subway club card". When you buy a Mark III you get a stamp. When you buy a "foot long Ogre" (anything 150 VP or more) you get two stamps. After you accumulate 12 stamps you get a free Mark III. Just don't accidentally write your phone number on the back and give it to that Seinfeld chick. ============================== From: David Morse Subject: Is luck too important in Ogre? > From: "Chris French" > >> From: Dave Morse >> I'm playing a lot of Star Fleet Battles these days, and though someone >> always wins and someone always loses, 97% of the time the reason they lost >> was because they were outplayed, not because the dice hate them. > > Or one of them has the rules manual fall of him, and the other > player wins by default. :) Go ahead, mock it all you want, but the fact remains it is much less sensitive to exceptional rolls ruining the game. It is a counter-example to your assertion that "pretty much any wargame with dice is dependent on how the dice roll". > Seems like the results will be much the same as for dice. Well if that's *still* to dicey for you, go with only 6 cards and discard the top 1. I wouldn't know, I haven't tried either 6/1 or 12/2...yet. > And Cthulhu help you if you ... find > yourself with your opponent knowing that all the wimpy cards > have been drawn and he still has all his forces available (a likely > result if the wimpy cards have all been drawn). You are right, card counting could be a problem. For example if you've seen both 6s then its clearly not the time to be declaring 1-2 attacks. If people know there's an enforced "luck bounceback", they will play to take advantage of it. I'm hopefull of a technological solution that would eliminate, or at least mitigate, this problem. ===== ["Narrow Salvos" -HJC] ===== From: "Eric T. or Maryann C. Holmes" Subject: Is luck too important in Ogre? Fellow GEV Jockies: I think these rules would drag the game along. I like GEV-Ogre because I can get a game played in less than two hours when really focused. This might be good for "role-playing" GURPs OGRE. Eric At 10:21 PM 14-01-03, you wrote: >UNIT DAMAGE RESULTS IN _OGRE_ > >In this variant, a "D" result has a greater effect than simply >inerting a unit for a turn. > >NOTE: This variant requires some sort of listing of all units in >the fight. I have numbered my counters, and keep track of them >on notebook paper; four units can be fitted onto a line. > >When a "D" result is rolled on a unit, immediately roll 1d6 for >that unit, and check the following table: > >Armor: >1: No effect >2: Attack >3: Defense >4: Range >5: Move >6: No effect > >Ogre: > >1, 2, 3: No effect >4: Attack >5: Defense >6: Range > >Subtract points equal to the Attack Odds numerator from the >indicated statistic. (That is, if the attack was at 3:1, subtract 3 >from the stat.) > >Also suggested: OGRE components suffer "D" results as per >armor units; that is, they cannot be used next turn, and are X'd >on subsequent D results during that time. For tracks, halve the >damage done (round down; a GEV would inflict 1 hit; a MSL >would inflict 1). > >CF ============================== From: Sethkimmel@aol.com Subject: Ogres vs Battleships > Congratulations! You've just learned why no one is building > battleships or large aircraft carriers anymore. There's no substi- > tute for larger numbers of smaller targets. I disagree. Let's debate this off the list... ============================== From: "Third Power" Subject: Ogres vs Battleships >Congratulations! You've just learned why no one is building >battleships or large aircraft carriers anymore. There's no substi- >tute for larger numbers of smaller targets. The battleship I can agree with. It's really just one big weapon system. But who's not building large carriers anymore? The justification for larger carriers is that they can carry larger numbers of more diverse aircraft. A modern supercarrier can carry in the area of 80 planes wereas smaller 'skijump' carriers rarely carry more than a dozen or so. The thwacking the Royal Navy recieved in the Falklands Island war is a major argument for larger carriers. The only reason they didn't lose more ships was the Argentines ran out of missiles. The main reason other countries don't build big boats is cost. -Roy Kubicek ===== [So how about an Ogre that carried a few guns and dozens of attack drones? An assault Vulcan or something. -HJC] ============================== From: reaper28i Subject: Deluxe OGRE and GEV maps... I've recently bought Deluxe OGRE and Deluxe GEV now that the miniatures are available to me in the UK, but I cannot make my mind up what to do with the paper maps provided with the sets. Should I glue them onto a large piece of board and then somehow laminate them? Any ideas from fellow OGREphiles would be appreciated. Before you ask, no I haven't got a spare table-tennis table to create a 3d map on :) Some chap in Australia (I think) covered one in large hexes + craters in an excellent rendition of the OGRE map! Cheers, Mark ============================== Send all submissions or mailing list changes or problems to ogre@sjgames.com Archives for this mailing list may be found at http://www.io.com/~hcobb/ General online support for the OGRE game is at http://www.sjgames.com/ogre Ogre, G.E.V., Shockwave and other products mentioned here are trademarks or registered trademarks of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy at http://www.sjgames.com/general/online_policy.html