====== OGRE Digest, Jul 5th, 2003 (Last: Jun 30th) ======== ===== Super Squads From: "Chris French" From: stephan beal ===== Building and painting my large scale GEV! From: "Goldman of Chaos" ============================== From: "Chris French" Subject: Super Squads > From: David Morse > The hard limit on "5 units stacked per hex" is an abstraction, an > approximation. The question is, is the game better served by having 7 > men in suits taking up the same space as a Doppelsoldner? Also mounted > infantry and the 5-stack limit has always been an ambiguous area of the > rules. So I think the simplest model is to say "infantry don't count > towards stacking limits". Of course they still take spillover fire, in > fact are pretty vulnerable to it, so mad infantry stacking will never be > a great idea. This sounds workable. If a lot of counters end up in a given hex, they could be moved off the playing surface, and a placeholder put there to indicate "BIG F***ING TARGET HERE". :) > I'm suprised at how popular this idea seems. There's been less than the > usual number of complaints about unneeded changes. [Wile E. Coyote] Gad -- I'm *such* a genius! [/Wile E. Coyote] Pity it'll never be included.... :) > [Oh oh, Piracy. > > Guards! Beat this man! -HJC] [Sarcasm Sequencer to 11] Well, maybe if SJG would PUBLISH THE *&^%$#@! THING, we wouldn't be forced to use _GURPS Cyberpunk_. :) [/SS:11] > From: Sethkimmel@aol.com > Subject: Tank wading > > > and use non-air-breathing power plants > > We don't know this.... Read _GURPS OGRE_. Armor units use something called "NPU"s. > nice! another thing for combat engineers to do....:-) Yup -- the sort of thing they do in Reality. > From: "Noah V. Doyle" > Subject: Super Squad Marines > Not bad - but I'd hate to have to keep track of each hex. I'd dice for > conditions each time, for each unit - riverbeds are treacherous. Some of them are. Others are fairly consistent. As for record-keeping: One way is to chart such things on a photo- copy of the map; or one can acquire isometric graph paper (available at Office Depot, among others), draw in hexes, and use those to chart the river. Another way, borrowed from my _Car Wars_ days, is to laminate the map, and use water-soluble markers to draw in terrain notes. > http://www.sjgames.com/ogre/articles/maparticle2.html > Danke. > It needs updating, some revising, some additions, but it's still pretty > solid, I think. The Super Squad INF probably won't change much in there. [nod] If most of these games are OOP, and the co's that made them are long gone, who's going to care if some enterprising soul puts up GIFs or JPEGs of the maps, and lets the masses make hand copies? And does anyone remember which US Gov't agency has the scale- able pictures of the world? > Gotcha - I was talking about the 'D no longer affects INF' type of > modification. The INF mods are a unified whole -- if you're using one rule, you use 'em all. So, in this case, you lose the ability to combine (and thus increase D), but gain the OGREesque ability to ignore D results. > For me, they weren't all that bad. Then again, for OM, I've got Ogre stuff, > scads of Battletech, Microarmor, Future Wars, FASA 'Centurion', piles of > WH40K Epic, Silent Death, Fortress Figures, and other things I can't put a > manufacturer on. I tend to toss about anything into the OM games, as it'll > be mostly vaporized soon enough anyway. And there's something satisfying > about popping a cruise missle in the middle of a bunch of Mechs. King of > the battlefield, huh? Give the 'Mechs BPC, and see what happens. :) (MechaGodzilla, anyone?) > Considering that > each squad is about 5, 15 troopers stuffed into a space 30 hexes across > gets a little crowded. That was my thinking. CF ===== From: stephan beal Subject: Super Squads > From: David Morse > don't count towards stacking limits". Of course they still take > spillover fire, in fact are pretty vulnerable to it, so mad infantry > stacking will never be a great idea. Now that you mention it: how does this work out with the recently-posted Infantry rules? Per those rules, as i remember them, Inf are immune to D results, and thus, by extension, immune to spillover. ===== [I've been thinking about it the other way around. You've got six guys hidden under cover in a square mile maze of buildings. The only way you're going to get them all is by soaking the place in SatNucs. So they're only vulnerable to spillover rather than direct fire. -HJC] ============================== From: "Goldman of Chaos" Subject: Building and painting my large scale GEV! > From: "Chris French" > > Some sort of indicator of just how big that thing actually is would > have been nice. I can't figure out whether the surface it's on is a > paper towel or a bedspread. > > CF I wish it was a bedspread! I didn't even think to add a scale marker, and the one with the digital camera was in a hurry. It is one of the new GEV's out from SJ Games. ===== [The thing I'm puzzled by is are the Macrotures going to be available at the Friendly Local Gaming Stores (FLGS)? http://www.warehouse23.com/sales/current.html list the GEV Macroture as Available Now rather than Warehouse 23 Only! Did yours come in a sturdy box, suitable for display on a store shelf, or was it a plastic bag of spare parts? Wouldn't it be neat if Evil Stevie had something that could sell in the Hobby Shops that sell model kits for tanks and ships in addition to the FLGS? -HJC] ============================== Send all submissions or mailing list changes or problems to ogre@sjgames.com Archives for this mailing list may be found at http://www.io.com/~hcobb/ General online support for the OGRE game is at http://www.sjgames.com/ogre Ogre, G.E.V., Shockwave and other products mentioned here are trademarks or registered trademarks of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy at http://www.sjgames.com/general/online_policy.html