====== OGRE Digest, Jul 14th, 2003 (Last: Jul 8th) ======== ===== GEV Macroture From: "Paul Chapman" From: "Chris French" ===== Tank power From: Michael Bloss From: Sethkimmel@aol.com ===== Super Squads. From: "Noah V. Doyle" ===== The Finer Points of Teaching Board Game Rules From: David Morse ============================== From: "Paul Chapman" Subject: GEV Macroture > From: "Chris French" > > From: "Goldman of Chaos" > > It is one of the new GEV's out from SJ Games. > > That's nice to know -- what a pity there are no gaming stores in > the Portland, OR, area that actually carry the damned things. (If I > could go somewhere and get a look at the box, I'd know approxi- > mately how big it was. However, I haven't even seen that much. > The only reason I know it exists is as a result of trying to find a > copy the _OGREthulhu_ rules.) Have you seen http://www.sjgames.com/ogre/products/macrotures/ ? [This has been an official message from Steve Jackson Games' Miniatures Division.] Paul Chapman http://www.sjgames.com/minis Miniatures Division Manager Steve Jackson Games paul@sjgames.com ===== [Yes, we can buy it online, but that's only because we know about Ogre in the first place. Another product that we've saw a picture of back in 1992 is finally ready to be pre-ordered. See http://www.warehouse23.com/item.cgi?SJG10-0302 -HJC] ===== From: "Chris French" Subject: GEV Macroture > From: "Goldman of Chaos" > A couple more vehicles from the discount bin and then I'll be ready to > tackle SkyDiver 1 from UFO. Which reminds me: Since, acording to _GURPS OGRE_ (yeah, I know...), the approximate TL of the OGREverse is above the level required for the creation of FTL drives, when are we going to see Offworld OGRE? (Imagine the _Blade Runner_ universe, with tanks. Talk about "little people".... >:) ) > From: RJG > Mine arrived in a shipping box with the resin GEV body and the metal > parts in a small baggie. Could not be displayed on a store shelf in that > configuration. Depends on the box. I've seen resin-cast model kits in plain-brown- wrapper-type boxes, with labels pasted onto the outsides. > From: Sethkimmel@aol.com > Subject: Tank power > ack!!!!! GURPS heresey!!!!!!!....REAL men and women just use Ogre and Gev, > and the Ogre book if they're REALLY desperate...:-) Don't blame me -- SJG published it. :) Now, if someone would make so bold as to TELL US WHAT AN NPU IS.... :) > [Any air-breathing power plant isn't going to be very useful after the > first sudden fireball hits it. -HJC] Yes -- if the blast doesn't kill it outright, just imagine what all that nice hot air is going to do to the internal parts.... > From: Sethkimmel@aol.com > Subject: Ogres vs Mechs > Besides, in the real world tall things die > first, cause they get spotted first (told to me by way too many treadheads...) And, of course, in Reality, the first nation to even contemplate building an OGRE is going to be set up by the international com- munity for "waging aggressive war". :) CF ===== [Will the Combine still have a veto on the UN Security Council? (Until that worthless body is disbanded naturally.) -HJC] ============================== From: Michael Bloss Subject: Tank power From: Sethkimmel@aol.com > and use non-air-breathing power plants > > > >We don't know this.... > > Read _GURPS OGRE_. Armor units use something called "NPU"s. >ack!!!!! GURPS heresey!!!!!!!....REAL men and women >just use Ogre and Gev, >and the Ogre book if they're REALLY desperate...:-) As Heretic Extraordinaire... N(uclear)P(ower)Unit - similar to what the Russians used to use in their satellites for a power source. Generally good for a few years between recharges. Removes one component of supply lines as a major concern. >That assumes the Friendly Local Hobby Shops actually bother to order any.... (I swear, Portland has the bar-none *worst* gaming scene in the civilized world. Must come from being in the shadows of We're Out To Conquer.) CF< Try living in the People Republic of Eugene. No one carries any Ogre/GEV at all, it's all GW crap. I have to drive to Roseburg to find mini's. (Eugene/Springfield - 150,000 people, and 1.5 gaming stores, Roseburg, one full time gaming store and two comic book stores with bigger gaming sections than the stores in Eugene, population: 17,000, go figure) ===== From: Sethkimmel@aol.com Subject: Tank power > Any air-breathing power plant isn't going to be very useful after the > first sudden fireball hits it. HANDWAVE: All AFV's have an AIP source. If the outside atmosphere is unusable, the vehicle computer uses onboard LOX from the AIP tanks....When outside air can be used again, it turns off the LOX....:-) ============================== From: "Noah V. Doyle" Subject: Super Squads. >From: "Chris French" > > From: stephan beal > > Now that you mention it: how does this work out with the recently-posted > > Infantry rules? Per those rules, as i remember them, Inf are immune to > > D results, and thus, by extension, immune to spillover. > >See below. > > > So they're only vulnerable to spillover rather than direct > > fire. -HJC] > >It's a thought.... My thinking is that, since the units are hidden >behind things much more substantial than they are, only a DF shot >will kill an INF. Spillover fire wouldn't work -- the INF are concealed >behind reasonably solid objects. Nothing short of DF or a Cruise >Missile will dig INF out of a city hex. (Doesn't anyone on this list >know of places like Stalingrad, or Hue?) Sure we do. :) Probably one of the reasons that this modification is so readily accepted. So, let me see if I've got this straight... Infantry Atk1/1, D1, M3, 2 VPs Cannot combine Over water, D is halved. When in anything but clear, defense is doubled -before- terrain modification (representing the no LOS situation) "but D results always kill the squad" Are we keeping that, or adopting the 'INF are immune to D'? Maybe they're killed by a D in clear, but immune in cover? Correct me if I'm wrong, I want to start testing this one out... Noah ===== [My version has the D is deadly for squads in any terrain. Once you're under cover the chance for any squad dying after a certain amount of random bombardment is not decreased by there being other suits around under the same random bombardment so stacking simply increases the chance that some unlucky sod is going to be under that random shell. For a real Stalingrad feel, square rather than double terrain bonuses so a squad is D4 in woods, swamp or rubble and D9 in towns. At this point you might as well stack in towns, because even a 9 point attack only has a 1 in 6 chance of nailing that second or third squad. -HJC] ============================== From: David Morse Subject: The Finer Points of Teaching Board Game Rules For what its worth, there's an article on teaching board game rules at http://www.thegamesjournal.com/articles/TeachingRules.shtml ============================== Send all submissions or mailing list changes or problems to ogre@sjgames.com Archives for this mailing list may be found at http://www.io.com/~hcobb/ General online support for the OGRE game is at http://www.sjgames.com/ogre Ogre, G.E.V., Shockwave and other products mentioned here are trademarks or registered trademarks of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy at http://www.sjgames.com/general/online_policy.html