====== OGRE Digest, Jul 19th, 2003 (Last: Jul 14th) ======== ===== GEV Macroture From: "Chris French" ===== Aggressive Wars From: AvaheilDotter@aol.com ===== Super Squads. From: David Morse ============================== From: "Chris French" Subject: GEV Macroture > From: "Paul Chapman" > Have you seen http://www.sjgames.com/ogre/products/macrotures/ ? I have now. Thanks. Cthulhu -- if you want something done.... :) > [Will the Combine still have a veto on the UN Security Council? > (Until that worthless body is disbanded naturally.) -HJC] Since the UN only exists to make irrelevant European nations feel like they have a say in what goes on in the world.... (The US should do whatever it takes to *prevent* the EU forming.) > From: Michael Bloss > Subject: Tank power > As Heretic Extraordinaire... N(uclear)P(ower)Unit - OK, there we go. Tanks are powered by non-air-breathing power sources, and are sealed; thus, they can wade rivers. Next! :) > Try living in the People Republic of Eugene. It's Oregon -- state motto: "God Forbid We Become Successful." > From: Sethkimmel@aol.com > Subject: Tank power > > HANDWAVE: All AFV's have an AIP source. Nope. Sorry. Nukes. :) > From: "Noah V. Doyle" > Subject: Super Squads. > Are we keeping that, or adopting the 'INF are immune to D'? > Maybe they're killed by a D in clear, but immune in cover? Actually, this sounds accurate. INF in the open are dead meat, but once under cover.... CF ============================== From: AvaheilDotter@aol.com Subject: Aggressive Wars << And, of course, in Reality, the first nation to even contemplate building an OGRE is going to be set up by the international com- munity for "waging aggressive war". :) >> Does not seem to be affecting the US yet. Wish the administration and Congress were required to watch Terminator, and see what they are risking with robotic military forces. "Last week's fantasy is this week's hardware and next week's old news..." Ad Astra! Stan Leghorn ===== [Yes, and as noted previously, the Combine is coming to be at such a hectic pace that it's hardly worth mentioning anymore. -HJC] ============================== From: David Morse Subject: Super Squads. > Subject: Super Squads. > So, let me see if I've got this straight... > > Infantry > Atk1/1, D1, M3, 2 VPs > Cannot combine > Over water, D is halved. > When in anything but clear, defense is doubled -before- terrain > modification (representing the no LOS situation) "but D results always kill > the squad" Are these your words Henry? So D4 in forest, D6 in city, always? That seems fine to me. How does that combine with revetments? I think revetments shouldn't help (except in clear), since the extra BPC isn't worth the extra localization information you give your enemy by crawling inside. Also, are you still sold on the "you can't target them directly when in cover" line of thinking? In my opinion from a rule wording standpoint that's more complex than it needs to be. It would be easier to just tweak the D-values in cover than to introduce this special case rule. Perhaps a web page where you present your current "working draft" is in order. ===== [If targeting infantry under cover is very hard then you'll attack the first squad at low odds and the rest of the squads stacked in the hex at even lower odds. On the other tread, if targeting infantry under cover is simply impossible then you just spray the hex with nukes and every squad has the same chance of getting blown up. The difference between these two is D9 in town per squad with the standard rules vs D3 in town per squad with spillover fire only. So, let's take a 9 point attack against three squads in a town hex. Under the published rules you have a 1 in 3 chance of getting all the infantry and a 1 in 3 chance of getting one squad for an average damage of 1.33 squads. With super defense squads you get a 2 in 3 chance on the first squad followed by a 1 in 6 chance on the other two squads for an average damage of 1.0 squads. With the spillover only super squads you get a flat 1 in 3 chance at each squad for an average damage of 1.0 squads. The same attack against three squads in woods gives 1.33 (standard), 1.5 (D4) and 1.5 (spillover only) and it's even worse in the clear. -HJC] ============================== Send all submissions or mailing list changes or problems to ogre@sjgames.com Archives for this mailing list may be found at http://www.io.com/~hcobb/ General online support for the OGRE game is at http://www.sjgames.com/ogre Ogre, G.E.V., Shockwave and other products mentioned here are trademarks or registered trademarks of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy at http://www.sjgames.com/general/online_policy.html