====== OGRE Digest, Jun 30th, 2003 (Last: Jun 28th) ======== ===== Super Squads From: David Morse ===== Tank wading From: Sethkimmel@aol.com ===== Super Squad Marines From: "Noah V. Doyle" ===== Computer Games From: "Chris French" ============================== From: David Morse Subject: Super Squads CF wrote: > There's only so many places in a hex, before two people get close > enough that a single mininuke can get them. > > Does anyone know exactly how many 50-meter-across hexes can > fit into a 1,500-meter-across hex? The hard limit on "5 units stacked per hex" is an abstraction, an approximation. The question is, is the game better served by having 7 men in suits taking up the same space as a Doppelsoldner? Also mounted infantry and the 5-stack limit has always been an ambiguous area of the rules. So I think the simplest model is to say "infantry don't count towards stacking limits". Of course they still take spillover fire, in fact are pretty vulnerable to it, so mad infantry stacking will never be a great idea. >>Infantry seemed a lot more consequential. >> When they died, you cried not because you were losing 2vp, but because >>they were effective autonomous units packing serious punch. > > > That's why I suggested it. :) I'm suprised at how popular this idea seems. There's been less than the usual number of complaints about unneeded changes. >> [If we ever see the Ogre Minis computer game then nuclear weapon sfx >>are a must. > > > I hope it works better than the copy of _OGRE_ my brother got me > for our old Apple II; that *&^%$#@! thing *never* worked. Hm, my version worked great. My copy'd been cracked, since as a 12 year old with 0 cash, I never paid for any game. Perhaps the cracker made some bug-fixes as well. It was actually the first program I ever saw with a modern GUI: buttons, pull-downs, dialogs, and a mouse cursor (controlled through the joystick). It was also in (3-bit) color. Red, black, white, blue, green...it had all that. Perhaps Fred Kiesche should work on getting an Apple II emulator for his PDA. There are 10,000 such open source emulators, one of them has to be pretty portable (or you could double-emulate, like by installing linux on your palm, then installing an Apple emulator on your linux). ===== [Oh oh, Piracy. Guards! Beat this man! -HJC] ============================== From: Sethkimmel@aol.com Subject: Tank wading > and use non-air-breathing power plants We don't know this....the canon fiction just talks about the Ogre's "nuclear powered treads" which I assume to be a nuclear turboelectric drive. For the "small boys"; I asume anything from ceramic block diesels to MHC's...they need air to breath, but I guess they can bottle that like they are experimenting with on diesel subs... > Optional rule: Riverbed conditions nice! another thing for combat engineers to do....:-) ============================== From: "Noah V. Doyle" Subject: Super Squad Marines >From: "Chris French" >On the topic of things swimming/wading: Not bad - but I'd hate to have to keep track of each hex. I'd dice for conditions each time, for each unit - riverbeds are treacherous. > > From: "Noah V. Doyle" > > Subject: Super Squad > > Sounds like it's about time for a revision of the Ogre-Compatible Wargame > > Maps article... > >Wo ist? http://www.sjgames.com/ogre/articles/maparticle2.html It needs updating, some revising, some additions, but it's still pretty solid, I think. The Super Squad INF probably won't change much in there. > > If I let INF combine, per the counters, they might be a little -too- > > powerful, but I'm not sure yet. > >Look again -- these INF unit specifically *do not* combine. The >multiple-squad counters in this case are used solely to keep from >cluttering the map. Gotcha - I was talking about the 'D no longer affects INF' type of modification. That's the one I'm considering using, along with the Super Squads (and -not- combining those two at the same time. Yikes). > > http://www.tin-soldier.com/doe/doecat.html > >One word: Yuck. For me, they weren't all that bad. Then again, for OM, I've got Ogre stuff, scads of Battletech, Microarmor, Future Wars, FASA 'Centurion', piles of WH40K Epic, Silent Death, Fortress Figures, and other things I can't put a manufacturer on. I tend to toss about anything into the OM games, as it'll be mostly vaporized soon enough anyway. And there's something satisfying about popping a cruise missle in the middle of a bunch of Mechs. King of the battlefield, huh? >Does anyone know exactly how many 50-meter-across hexes can >fit into a 1,500-meter-across hex? Call a 1500m hex about 31 50m hexes across, for ease of calculation - it's close enough. 721 50m hexes (roughly) in a 1500m hex. Lots of places to hide, but really, it's not -that- much. Considering that each squad is about 5, 15 troopers stuffed into a space 30 hexes across gets a little crowded. Noah Doyle nvdoyle@insightbb.com ============================== From: "Chris French" Subject: Computer Games > From: Fred Kiesche > You know what I'd love to see? I'd love to see the > Ogre computer game revived **somehow**. Even if it > were **exactly the same**, mono-color and all! > > I like to see even more a port to the PalmOS. Now that > I have a color-screen Sony Clie I'm looking for games > that I love that I can play while on the bus. "Palm > Ogre" would be a great idea. > > Hmmmm...maybe it could be extended to act as a record > keeper or scenario generator for paper or miniature > Ogre/GEV as well. Expand it to include the GEV, > Shockwave, etc., units... > > A guy can dream, can't he? I agree with this, provided they make it so that it isn't coughing and dying every five minutes. > From: "Goldman of Chaos" > Subject: Painting project > Building and painting my large scale GEV! Some sort of indicator of just how big that thing actually is would have been nice. I can't figure out whether the surface it's on is a paper towel or a bedspread. CF ============================== Send all submissions or mailing list changes or problems to ogre@sjgames.com Archives for this mailing list may be found at http://www.io.com/~hcobb/ General online support for the OGRE game is at http://www.sjgames.com/ogre Ogre, G.E.V., Shockwave and other products mentioned here are trademarks or registered trademarks of Steve Jackson Games. 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