====== OGRE Digest, March 22nd, 2003 (Last: March 16th) ======== ===== Engineers From: AvaheilDotter@aol.com ===== Twilight 2000 From: AvaheilDotter@aol.com ===== Macrotures From: BillA2720@aol.com ===== GEVs versus tanks From: David Morse ===== Strategic Ogre From: "Chris French" ============================== From: AvaheilDotter@aol.com Subject: Engineers << 'm thinking about engies. I'm kinda underwhelmed with them at the moment. Yeah revetments are neat and all that, but I simply saddle up in a GEV and force them to come out and fight in the clear. >> It is called rubble, and if an engineer can remove it, they should be able to emplace it to block roads or creat hazards for GEV's trying to cross. Currently you can shoot at a road in OM, but not I think in Ogre Hex. Ad Astra! Stan Leghorn ===== [GEV Rulebook 8.05 I suppose that as an optional rule it doesn't count, right? -HJC] ============================== From: AvaheilDotter@aol.com Subject: Re: Twilight 2000 << Has anyone else ever tried this, or is the very idea far too de- pressing to consider? "Fifth Division's gone, sir." "Right -- send in Unit 494." >> FAR too depressing. ESPECIALLY with the casualty rates of T-2000... Ad Astra! Stan Leghorn ===== [They can't possibly die faster than infantry up against Ogres. -HJC] ============================== From: BillA2720@aol.com Subject: Macrotures << > Umm, am I the only person here who thinks the very idea of > "miniatures games" that require ENTIRE FREAKING BACK- > YARDS TO PLAY ON is as insane as the people involved in > such games >> I don't know, I want to game with my1/18 scale figures and vehicles. Bill Armstrong ===== [Only if you switch the voiceboxes of Barbie and GI Joe. -HJC] ============================== From: David Morse Subject: GEVs versus tanks HJC wrote: > The mark of a master Ogre duelist is that they get first missile shot > over a crater. > > The response is to close to only main battery range to which the reply > is first ram and a volley of secondary fire. By the same token, when a GEV is taking on a HVY or LT, it should strive to fire from range 2 with a 2+MP obstacle in between the two units. Then run away along the hexrow and laugh because they can't fire back. ____ / \ / HVY \ \ / \____/ // \\ /( Oo )\ \ \__/ / \____/ / \ / GEV \ \ | / \_|__/ / | \ / | \ \ | / \_|__/ / | \ / | \ \ | / \_|__/ / | \ / \|/ \ \ Vrun/ \____/ ===== [Works fine against light tanks, but Heavies like to lurk in the woods. -HJC] ============================== From: "Chris French" Subject: Strategic Ogre > From: AvaheilDotter@aol.com > > There is an assumption in the Ogreverse that there is limited radioactive > fallout generated by the weapons used in the final war. Equally possible is > that the Factory States are built around UNDERGROUND production facilities, Assuming there's an underground to go to -- can you imagine trying to go underground in Florida or Louisiana? (I've been in parking lots that were farther above sea level than the highest point of either of those states....) >Agriculture would become Algae vats with flavorings(maybe). I suppose if someone can use _Car Wars Tanks_ to build an OGRE Mk. 3, then we can import _CW_ tech into _O_.... :) > as those civilians could operate the > factories needed to continue the war. I believe the factories, past a certain point, operate themselves. > From: David Morse > Well, we need to talk about the concept of "wealth" in the last war. > Economics will change *DRASTICALLY* with the creation of autofacs. The > way I see it, autofacs will make the cost of mass produced things very > low. Y'know how you can buy a portable CD player (with an embedded > laser, rechargable power supply, etc) for $10? No, actually -- I haven't been into a record store since (c)rap was invented. > But the actual > tanks are going to be produced from their equivalent weight in fancy > rocks! That depends on what BPC is actually made of -- that mass has to come from somewhere. (Is BPC made of supercondensed AOL giveaway CDs? :) ) This is my main problem with the OGREverse (that and all those nukes) -- it seems to me that the only people with jobs are com- puter programmers, managers, and the lucky SOB who invents something. Everything else is handled by the autofacs. (Try to imagine a leftist Democrat's worst nightmare come true -- that is the OGREverse. :) ) So there's no need for laborers of any kind (even ditchdigging is handled by robot). No wonder the OGREs decided to take over. :) > I'll just throw it out there and see if it floats. Why cripple it, when you can blow it away completely, and force them to start all over? > My money's on the superheavy! :) I'll take the LGEVs, who can always outrun the SHVY on open ground, and only have to get lucky once. > [Yeah, but a vehicle crew without battlesuits doesn't rate a combat > factor so they don't need a counter. -HJC] I wasn't suggesting using a counter -- just noting that the crew bailed out. > From: AvaheilDotter@aol.com > Subject: Re: Shaped Nuclear Explosions > BLATANT PLUG! > > Project Orion, the True Story of the Atomic Spaceship, by George Dyson > from Henry Holt & Co. > > Chapter 12 covers how to focus much of the power of a nuclear explosion > onto a small area. Original design was to optimize the Orion propulsion, but > it can be used to dig out hard targets. Like missile silos or the hiding > places of deranged dictators... OK, I'll look for it. > From: David Morse > Subject: engineers Building GEV traps might be a good idea for a _OGRE_/_Bat- tlesuit_ integration. But at 1.5 km/ hex -- forget it. :) > [Clearly the "it's alive" moment is the biggest event in the > Ogreverse. Gee, thinking battle machines, where's the interest there? :) > Wouldn't it be great if Masamune Shirow could be talked into drawing > the manga? The first volume could be the battlefield grind. The second > volume could be the moment of self awareness. (This happened several times > on the various sides, so why not show the Nihon version of this story?) > And the third volume would be the fall of man. (Told from the point of > view of a Nihon unit in Amewrica.) -HJC] I suppose "Amewrica" is the US when Hello Cthulhu takes over. :) CF ===== [I may have unleashed a horror greater than Ogrethulhu. Hello Ogre vs the Hovertubbies. As for employment it seems that 90 percent of the people in 2070 will be employed passing files back and forth at HMOs. -HJC] ============================= Send all submissions or mailing list changes or problems to ogre@sjgames.com Archives for this mailing list may be found at http://www.io.com/~hcobb/ General online support for the OGRE game is at http://www.sjgames.com/ogre Ogre, G.E.V., Shockwave and other products mentioned here are trademarks or registered trademarks of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy at http://www.sjgames.com/general/online_policy.html