====== OGRE Digest, Sep 21st, 2003 (Last: Sep 11th) ======== ===== Cruise Missiles From: stephan ===== Big tanks From: "Chris French" ============================== From: stephan Subject: Cruise Missiles > [I was thinking about weapons of mass destruction today (no > reason really...) and how to get the cruise missile rules to work for > both hexes and minis without needing a complex table. ... > small size and each Ogre suffers a number of tread attacks (at the > adjusted attack strength for range) equal to its own size class. i like these. Question, though: does the hex-rules rule still hold that any unit (incl. Ogres) in the same hex as the detonation is automatically destroyed? ===== [Anything in the crater is gone, but that doesn't apply underwater. -HJC] ============================== From: "Chris French" Subject: Big tanks > From: Sethkimmel@aol.com > As for the name; I THINK it was called the Tortoise, though that might have > been the name of the British experimental tank of the same era and > configuration...... No, this was a US tank (well, assault gun, actually). > From: Sethkimmel@aol.com > Subject: Radar > early USN naval surface search radar had shorter effective range than IJN > night optics because of surface clutter problems...... Precisely my point: Radar cannot see through solid objects. And any radar mounted high enough to see over things is going to get fragged by every unit of the battlefield. > From: Sethkimmel@aol.com > Subject: Mail Call > He might LIKE it.....:-) More than likely. Maybe someone will ask him a question about wargaming some day. Hmm.... thinks.... > [As long as he doesn't play Evil Stevie. > > "You call that a rule example? Drop and give me twenty!" -HJC] [snort!] For that, it has to be on Pay Per View. :) > From: Sethkimmel@aol.com > Subject: Blitz > Yes, people forget Blitz only GREAT for killing forward crust defenses. You > defeat Blitz by defending in depth; letting it overpenetrate; then > counterattack by pinching it off by flank attacks and cutting it off.... Exactly. The armor pushes past, and gets shot in the ass by hun- dreds of hand-held AT weapons. > Of > course political considerations sometimes don't allow commanders to trade > ground for time.... There's a reason why the military community says the only good Russian military commander is General Winter.... :) > From: David Morse > Subject: blitz > Not to mention nobody ever died of starvation after being out of supply > for twelve minutes (three Ogre turns). Heck, even an M1 tank is hard > pressed to run out of gas in that time. Well, according to _GURPS OGRE_, most tanks can shoot off their entire ammo supplies in one _O_ turn.... :) Seriously, tho', that is another issue: _O_ simply isn't capable of dealing with the "big picture" of military ops. > Urban ogres are terrifying though: [...] > Its a castle on wheels. Umm, here's a few words to keep in mind: "basements, "rubble", "craters". An OGRE only has to get high-centered once. (And thinking on what most European cities look like, there's no way an OGRE will ever fit down even a main street.) > > Hm, an essential ingredient in most blitzes seems to be having won a > cold war of military architecture prior to the hot war. The Germans had no choice but to reinvent military strategy and tactics, having had the nation's military purged after 1918; they lost the tradition-mindedness that the rest of Europe was still suffering under when WW2 opened. > Hidden scenario goals plus double-blind setup and gameplay might serve > to recreate some of this uncertainty, if only by analogy. As I understand it, the battlefield is overrun with Recon Drones (not represented in _O_, but shown in _Battlesuit_), which allows each side to shoot over forests and whatnot with reasonable accuracy. So double-blind isn't an option for _O_. > [I was thinking about weapons of mass destruction today (no reason > really...) and how to get the cruise missile rules to work for both hexes > and minis without needing a complex table. Why not just use the "original" rules, and tell the minis folks to read "1 hex" as "2 inches"? We were here first! :) I wonder if an IBM PC-compatible _O_ computer disk would work with Windows 98... probably need some sort of emulator. CF ===== [Yeah, but it's another table to lug around and it's a lot more complex than the CRT. I don't need to look at a chart to find the minimum firepower that will cause at least a D result against a Heavy Tank on a roll of one in the clear, but to figure out what range from a cruise missile explosion that is in the hex game requires a lookup. -HJC] ============================== Send all submissions or mailing list changes or problems to ogre@sjgames.com Archives for this mailing list may be found at http://www.io.com/~hcobb/ General online support for the OGRE game is at http://www.sjgames.com/ogre Ogre, G.E.V., Shockwave and other products mentioned here are trademarks or registered trademarks of Steve Jackson Games. All rights are reserved by SJ Games. 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