====== OGRE Digest, Apr 1st, 2004 (Last: Mar 21st) ======== ===== Plastic Minis From: "Herb Diehr" From: Sethkimmel@aol.com ===== Re: Combat Change? From: AvaheilDotter@aol.com ===== Ogrethulthu Clicks From: Servitor@aol.com ===== LGEV versus LT and OMCM From: David Morse ===== ogre jargon repository From: David Morse ============================== From: "Herb Diehr" Subject: Plastic Minis As this has gone on too long, the answer was off-line. Of course, this is a resin-based method. Herb Diehr Ann Arbor ===== From: Sethkimmel@aol.com Subject: Plastic Minis > some are talking about injection molded plastic like model kits or > 1/72 boxes of figures. this is what I was talking about....and I'm not crazy about resin molding at this time due to the bubbling and detailing problems, but resin COULD replace metal when these problems are resolved... ============================== From: AvaheilDotter@aol.com Subject: Re: Combat Change? << > G6.101 I think the rule ought to be that each infantry unit can only > be attacked by AP from any given Ogre only once per fire phase or > fire round. Why introduce the inconstency? Other armor units can get hit any number of times by the other weaponry. >> Hummm. I was under the impression that there was a rule that said you had to total up ALL attack factors and then roll ONE attack. So, you can't take a bunch of 1-1 attacks on an Inf stack to guarantee killing it in one turn. If that is not the case, then Inf are too weak... Ad Astra! Stan Leghorn ===== [A change that each unit can only be attacked once per fire round/phase would let infantry live longer but would be deadly to Ogres. -HJC] ============================== From: Servitor@aol.com Subject: Ogrethulthu Clicks > Well I've got a clicky base Ogre Cthulhu I special built just > to scare people... What? The fact that it's Ogrethulu? Or that it's on a clicky-base? :)) ===== [I'd speculate about what special abilities a clicky base Ogrethulu might have, but I'm under NDA. -HJC] ============================== From: David Morse Subject: LGEV versus LT and OMCM Hypothesis: LT and OMCM will counter LGEVs. A while ago we were talking about a possible counter to LGEV swarms. For whatever sized LGEV force, take an equivalent force with half light tanks, and half off map cruise missiles. Though not as manuverable, the LTs still equal the LGEVs in throw weight of shells. I ran a simulation between 12 light tanks and 3 cruise missiles versus 24 LGEVs. The "fairly open" south end of the GEV map was used. The results were *ugly*! After 0 conventional shots fired, 24 LGEVs were dead, and 12 light tanks went back to base for brewskis. Just because no direct-fire shots were used, doesn't mean the LTs were spectators - the LGEVs had to concentrate a bit to oppose them, and when that happened OMCMs detonated on each of their flanks, gutting them. The next turn the last OMCM flew to the center of their formation and cleaned up the Ds. Conclusion: This counter goes through LGEVs like a hot knife through hot butter. ===== [Carry your combined arms. Each Heavy Weapon Squad mounted on a GEV-PC has a 42 percent chance of knocking down a OMCM. I've added the "light heavy weapons" to my changes for Ogre Minis page to adjust this a bit. http://www.io.com/~hcobb/gev/ogremini.html -HJC] ============================== From: David Morse Subject: ogre jargon repository http://tank.osaurus.us/jargon.html Let me know if there are omissions or errors. ============================== Send all submissions to ogre@sjgames.com and mailing list changes or problems to ogre-request@sjgames.com Archives for this mailing list may be found at http://www.io.com/~hcobb/ General online support for the OGRE game is at http://www.sjgames.com/ogre Ogre, G.E.V., Shockwave and other products mentioned here are trademarks or registered trademarks of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy at http://www.sjgames.com/general/online_policy.html