====== OGRE Digest, Mar 8th, 2004 (Last: Mar 4th) ======== ===== What to fix for the next printing of OGRE/GEV. From: David Morse ===== Plastic Minis From: BillA2720@aol.com From: "Chris French" ============================== From: David Morse Subject: What to fix for the next printing of OGRE/GEV. > G6.09 Infantry can only split their fire by squads, not attack points. > For example if six GEVs overrun a full platoon the grunts can't divide > up their six attack points (doubled for overrun) into six 1-2 attacks. You've definately captured the spirit of the rules, but I kinda wish you could split a single squad into 2 1pt attacks. --- on second thought no. > G6.113 An Ogre submerged in a water hex [cannot make ranged attacks and > may only attack other Ogres with missiles in overruns. An Ogre > attacking another Ogre with a missile in an underwater overrun has its > attack strength doubled for being an Ogre in an overrun and then halved > for attacking an underwater target.] (And in Shockwave add a note that > Ogres (and supers) can use their AP guns underwater, but only against > submerged Marines in an overrun.) Everyone but me is freakin' OBSESSED with underwater overruns. Hello? People! Until marines cost a reasonable amount, you're not going to see any of these! > G6.133 An overrun may end in a draw where neither side is capable of > harming the other. For example a GEV can be disabled by forest while > overruning a disabled D3 CP. After two full fire rounds in which > neither side has harmed the other, return the surviving attacking units > to the hex they came from. Agree. In the (highly hypothetical) situation where I've got one missile and nothing else left, earmarked for the enemy CP, an overrun by an LGEV should not force me to fire it or be badgered to death by an infinate sequence of 1 point attacks. I tried to talk Paul Chapman into this at one point, but he felt (1) it was not a great idea (2) Overrun needed way more help than that. Perhaps the times, they are a-changin'. ===== [My current favored fix to Marines is treat water as woods on the surface or dive for Ogre-style near invulnerability. They get to attack as their current mode and shift during their own movement phases. -HJC] ============================== From: BillA2720@aol.com Subject: Plastic Minis << If Plastruct Inc. can offer 15 1/200-scale cars in white styrene plastic for $15, then whomever sold the gaming biz on metal minis has shafted not only the game co's, but the gamers as well. >> >> More on the "gaming biz" is found in this timeline. http://www-personal.umich.edu/%7Ebeattie/timeline2.html Bill Armstrong ===== From: "Chris French" Subject: Plastic Minis > From: BillA2720@aol.com > The gaming biz grew out of Little Wars, and other people playing with > "Tin" soldiers. And if I knew what "Little Wars" was, that might mean some- thing to me. > Injection molding requires time consumming cutting of steel > molds, while with metal minis you can vulcanize a mold for production in > about an hour, and the castings will have more detail. Three words: "Mechwarrior: Dark Age". Wizkids doesn't seem to be having any difficulties with plastic. Face reality, folks: Either gaming goes to plastic, or it goes to cardboard counters, or it goes away entirely, 'cause there's no way in hell the hobby can survive charging $5 per playing piece. > From: Henry Cobb > Subject: What to fix for the next printing of OGRE/GEV. > So O5.035, may an Ogre ram the same target Ogre twice in the same turn? > > Also may an Ogre ram both an armor unit and another Ogre in the same turn? In both cases, why not? > G5.021 Rather munchkiny to me. Shouldn't combining infantry just be at > the end of the player's turn? (Otherwise you could have a counter with > 2 squads with 1 MP left and 1 squad with 2 MP left.) This would also > help with G6.081. Oh, well, I've only been playing like this since, um, 1981.... (The same should apply to INF boarding units as well -- force the INF to spend a enemy's-fire phase dismounted.) > G5.083 By the stop before crossing a land/water hexside rule the GEV > couldn't move on both road and water on the same movement phase anyway. This rule needs to be done away with -- anyone who's ever actually *seen* a hovercraft knows that GEVs can cross from water to land, and vice versa, without breaking stride (it's one of the reasons Uncle Sam's Misguided Children use the damned things in the first place!). > G5.084 Can an Ogre enter a swamp hex, roll a 3-6 and then continue on to > an adjancent clear hex in the same movement phase? (This is a difference > between board and minis rules I think.) Why not? The fact that the OGRE made it out of the swamp at all is a miracle. > G5.111 should have a hoverblitz note about overruns. And should be > changed to have the mounting point be the last action in a player's > turn. (It could be an infantry phase after GEV second movement where > infantry squads combine (they can split at any time during movement) and > mount onto tanks.) See earlier remark about INF. > G6.09 Infantry can only split their fire by squads, not attack points. > For example if six GEVs overrun a full platoon the grunts can't divide > up their six attack points (doubled for overrun) into six 1-2 attacks. Seems fair. No one else can do this, so why should INF? CF ===== [Well, I was going to "lead" with the big news. (Pun intended here...) But here's the link for Little Wars http://www.gardenwargaming.com/wargame/title.html As for getting the "lead" out, well sorry, but SJGames has found another metal caster. http://www.sjgames.com/general/report.html In 2003, we closed down our miniatures operation. We were happy with the quality of the work we were doing, but sales were disappointing and profits were marginal at best. There are better places for us to spend our time and money. We have contracted with Gray Cat Castings (operated by Richard Kerr, who was formerly our chief sculptor) to keep the Ogre figures, and some others, available through Warehouse 23. -HJC] ============================== Send all submissions or mailing list changes or problems to ogre@sjgames.com Archives for this mailing list may be found at http://www.io.com/~hcobb/ General online support for the OGRE game is at http://www.sjgames.com/ogre Ogre, G.E.V., Shockwave and other products mentioned here are trademarks or registered trademarks of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy at http://www.sjgames.com/general/online_policy.html