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Godzilla 2076 Sidebar: Smart 'Zilla or Dumb 'Zilla?

In the earlier movies, Godzilla was the personification of big, angry, hungry, and reactonary - you attacked him, he stomped on you. As the Godzilla saga continued, though, more and more he became a tough, savvy street fighter with a hint of a noble streak. But in 1985 he went back to being an instinct-driven brute (Godzilla 1985).

So, is Godzilla sharp or stupid? The answer is up to you.

Playing a "smart" Godzilla means the Godzilla player should analyze the scenario, then use Godzilla's abilities for optimum effect to achieve victory.

Playing Godzilla as "dumb" either requires dedicated roleplaying on the part of the Godzilla player, or the following guidelines:

  1. Godzilla will always move at half or more of his full Move towards the nearest and largest source of energy (i.e., first towards reactors, then Ogres, etc.);
  2. If attacked, Godzilla will pursue and attack his tormentors on a roll of 1-2 on one die for a total of 1d turns, or until the enemy is destroyed. Otherwise, he'll continue to move towards the largest source of energy. Of course, if the attacker is the largest source of energy...
  3. Godzilla may attack anything in range, but may not deviate from his goal except as described above. Godzilla must overrun anything directly in his path, even an Ogre!
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Copyright © 1999 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.


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