OGRE Construction Set
by Tom Warner
Cybertank/CSA body list
min/max cost defense
type treads (vp) limit
Mark I 5/15 3 8
Mark II 10/30 4 16
Mark III 25/45 23 40
CSA-10 30/48 23 37 (a)
Fencer 30/45 31 46
Ninja 20/40 15 30 (b,c)
Mark IV 25/60 19 38 (c)
Mark V 30/60 34 56
CSA-15 35/60 34 65 (a)
Mark VI 45/75 39 64
Equipment list:
cost defense
(vp)
tread units 1 -
geo propulsion units 1 - (d)
csa propulsion units 1 - (e)
cruise missiles 12 3 (f)
external missiles 1 3
internal missiles 1 1/2 (g)
air to air missiles 1 3 (e)
bombloads 1 3 (e)
missile racks 6 4
main batteries/guns 8 4
secondary batteries/guns 4 3
d2 secondary batteries
(tertiary batteries) 3 2
antipersonnel 1 1
ap bombloads 1 1 (e)
towing equipment 9 - (h)
"stealth" modifications special (i)
Notes:
- a) CSAs: aircraft/Ogre Magi/Flying Fortresses, a completely imaginary variant from The Ogre Book.
- b) Ninja Ogre bodies are not automatically stealth-equipped. They are Mark III size equivalent for ramming and towing.
- c) Ninja and Mark IV are not automatically ma4.
- d) Only available for ground effect Ogres (geo's). One cannot mix different types of "tread" units. GEO propulsion units are targeted automatically at a 2-1. The total cost is multiplied by 4, in addition to any other modifiers if the Ogre is a geo.
- e) For aircraft only.
- f) Cruise missiles can be mounted externally only. Stats are: cruise missile (special/infinite;d3)
- g) Internal missiles take up 1/2 defense factor each, despite the fact that they are stored inside.
- h) Towing equipment has a defense of 8; this doesn't count, since it represents difficulty to hit rather than size.
- i) Stealth modifications consist of ecm, eccm, and strengthening and addition of defensive weaponry. all attacks against stealth- equipped Ogres (except infantry overruns) are at a -1 to their die roll. The total cost of a stealth-equipped Ogre is multipled by 1.5 in addition to any other modifiers.
Step-by-step Ogre Construction
- Choose a body from the list. As an example, we'll choose a Mark VI body. It can mount up to 64 defense factors and costs 39 vp.
- Choose tread units or propulsion units between the minimum and maximum limits listed. The tread units must be divisible by the desired first phase movement (4 max) x 5. For geo's, the movement can be 4/3, 3/2, 2/1, or 1/0. Our example Ogre will have 60 propulsion units with an ma of 4/3 (it's a geo.)
- Load up on equipment, up to the listed defense limit. Our example Ogre will have 2 cruise missiles (24vp,d6), 2 missile racks (12vp,d8), 20 internal missiles (20vp,d10), 3 main batteries (24vp,d12), 8 tertiary batteries (24vp,d16), and 12 ap (12vp,d12), which adds up to d64, therefore, we're done...but we'll add stealth capability also. (see below)
- Add up the vp costs:
- 2 cruise missiles 24
- 2 missile racks 12
- 20 internal missiles 20
- 3 main batteries 24
- 8 tertiary batteries 24
- 12 antipersonnel 12
- 60 propulsion units 60
- mark vi body 39
- – 215 vp
Multiply by 4 if the Ogre is a GEO (this one is), then multiply by 1.1 if the Ogre has a 1st phase movement of 4 (this one does), then multiply by 1.5 if the Ogre is stealth equipped (this one is). Then divide by 6 to get to the armor unit cost of the ogre (round to the nearest .5). Ours comes out to be 1,419 vp and 236.5 armor units.
- Distribute the tread units evenly among the movement allowance. For our Ogre, it would be thus:
60 propulsion units starting at ma4/3
ooooo ooooo ooooo (m3/2)
ooooo ooooo ooooo (m2/1)
ooooo ooooo ooooo (m1/0)
ooooo ooooo ooooo (m0/0)
For CSAs, this is done somewhat differently. The CSA movement must be determined by the number of propulsion units in relation to the maximum:
- 1/4 of maximum propulsion units=ma1
- 1/2 of maximum propulsion units=ma2
- 3/4 of maximum propulsion units=ma3
- maximum propulsion units=ma4
- Finally, draw up a record sheet.
Combine "Coelacanth" Ogre
2 cruise missiles (special/infinite; D3) OO
2 missile racks (D4) OO
20 internal missiles (6/5) OOOOOOOOOOOOOOOOOOOO
3 main batteries (4/3;D4) OOO
8 tertiary batteries (3/2;D2) OOOOOOOO
12 antipersonnel (1/1;D1) OOOOOOOOOOOO
60 propulsion units starting at 4/3 MA
ooooo ooooo ooooo (m3/2)
ooooo ooooo ooooo (m2/1)
ooooo ooooo ooooo (m1/0)
ooooo ooooo ooooo (m0/0)
And there you have it, another device to terrorize the mindless infantry of Ogre/G.E.V.! (Note: no matter what, the Mark I cannot have ma4. This is perfectly normal and nothing to be ashamed of.)
Tom Warner, March 1988
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