The Mecklenburg Gamble

Source: "Drow" Magazine, No. 1, 1993

Date Line: Spring 2086

After blunting the Paneuropean drive on Riga in the summer of '85, Army Group Baltic used the winter to reorganise and re-equip. Stretching an already taut supply network to the limit, the Army Group was made ready for a counter offensive.

A.G. Baltic's task was made easier in that much of the Pan-E's eastern army was held down occupying the east coast of the old North American Federation. When the mud had dried, A.G. Baltic launched its attack.

Only the Central Reserve, moved forward to the Mecklenburg city of Rostock, stood in the way of a decisive Combine breakthrough. In order to maintain momentum, Marshal Sargov chose to deploy his special forces. An amphibious and airborne assault would be launched to capture the port of Lubeck, thus trapping the central reserve east of the Elbe, where they would be annihilated at leisure by the second line infantry.

Order of Battle

Combine Forces:

Entry:

Paneuropean Forces:

Entry:

Victory Conditions

Both sides score victory points based on a variety of factors. The side with the greater number of victory points at the end of the time limit is the victor.

Combine: Unit Destruction, 6 points per Bridge destroyed and 2 points per City or Road hex destroyed.

Pan-E: Unit Destruction, 6 points per city hex west of hexrow 06 occupied or adjacent to a friendly unit, and 30 points for control of the majority of Lubeck (Hexes 1915-2315).

Game Length: 20 turns.

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