X.0 Title
By Author
X.10 Introduction
X.11 Overview. This section gives an idea what the scenario is about ("An Ogre 
tries to wipe out a CP.")
X.12 Necessary materials. This section explains what rules set the scenario is 
intended for, and what, if any, optional rules apply. It also notes where the 
units required for the scenario can be found.
X.20 Setup
X.21 Map. This section explicitly determines the map used, and the orientation 
of the map.
X.22 Defender. This section designates what units are available.
X.23 Defender placement. This section covers where the available units may be 
placed.
X.24 Attacker. This section designates what units are available.
X.25 Attacker placement. This section covers where the available units may be 
placed.
X.30 Game Play
This section covers any special conditions or options available during actual 
play of the scenario. It also designates order of play. Tactics may be mention 
either in this section, or in X.40 Endgame.
X.40 Endgame
X.41 Defender objective. 
X.42 Attacker objective. 
X.43 Ending the scenario. What must happen for the scenario to be over.
X.44 Winning. Victory conditions
X.50 Variants 
Each scenario should include at least two variants. If an Ogre is involved, a 
simple variant is to upgrade or downgrade the Ogre, and provide notes for 
altering the opposition. If an Ogre is not used, provide notes for adding one.
Other simple variants include relaxing a limitation imposed by the scenario, 
allowing reinforcements (if not already allowed), altering the probabilities of 
random events, or alterations to the basic allowable forces to handicap a 
player.
All variants should note how the variant alters the victory conditions.

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