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Ogre Scenario Style

X.0 Title

By Author

X.10 Introduction

X.11 Overview. This section gives an idea what the scenario is about ("An Ogre tries to wipe out a CP.")

X.12 Necessary materials. This section explains what rules set the scenario is intended for, and what, if any, optional rules apply. It also notes where the units required for the scenario can be found.

X.20 Setup

X.21 Map. This section explicitly determines the map used, and the orientation of the map.

X.22 Defender. This section designates what units are available.

X.23 Defender placement. This section covers where the available units may be placed.

X.24 Attacker. This section designates what units are available.

X.25 Attacker placement. This section covers where the available units may be placed.

X.30 Game Play

This section covers any special conditions or options available during actual play of the scenario. It also designates order of play. Tactics may be mention either in this section, or in X.40 Endgame.

X.40 Endgame

X.41 Defender objective.

X.42 Attacker objective.

X.43 Ending the scenario. What must happen for the scenario to be over.

X.44 Winning. Victory conditions

X.50 Variants

Each scenario should include at least two variants. If an Ogre is involved, a simple variant is to upgrade or downgrade the Ogre, and provide notes for altering the opposition. If an Ogre is not used, provide notes for adding one. Other simple variants include relaxing a limitation imposed by the scenario, allowing reinforcements (if not already allowed), altering the probabilities of random events, or alterations to the basic allowable forces to handicap a player.

All variants should note how the variant alters the victory conditions.

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