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Roleplaying Games
Follow the links to pages with detailed information about each game.

Check out our electronic product store, e23, for PDF versions of the print (and out-of-print!) books, as well as PDF-only expansions and supplements.
GURPS has been the leading "universal" game system for more than a decade. You can roleplay in any background with just the rules in the GURPS Basic Set . . . but over 250 other GURPS books have been released with details about different genres (such as GURPS Space and GURPS Horror), historical worldbooks from GURPS Aztecs and GURPS Greece to GURPS Age of Napoleon, sourcebooks like GURPS Ultra-Tech and GURPS Shapeshifters, and licensed "Powered by GURPS" releases like the Discworld RPG and the Hellboy RPG.
Because it's one consistent rules set, from one professional publisher, GURPS books really work together, whatever combination you pick. Buy GURPS books to play . . . or as sourcebooks for other systems . . . or just to read and enjoy.
In Tribes, the players are cave men and women. They hunt and gather food, make their tribal laws, and deal with natural disasters. But the object of the game is simple: Look after the children! The way to win is to have the most kids, and do whatever you have to do to make sure they survive. The players must know when to cooperate, and when to cut their losses and protect their own families.
Written by professional occultist Isaac Bonewits, the only person ever to earn a degree in Magic from the University of California, Authentic Thaumaturgy describes how to create "realistic" magical systems for roleplaying games. It also reveals the "real magical" roots of Magic: The Gathering.
This book is a lot of fun to read! If you enjoy tinkering with your game's magic system, or if you just wonder what it would be like to be a "real" magic-user in this world or another one, this book will bring you many hours of enjoyment . . . and thought.
Cardboard Heroes are fantastic, inexpensive miniatures for roleplaying, and the Cavern Floors, Dungeon Floors, Deck Plans, Floor Plans, and Cardboard Heroes Castles are a great way to set the scene for adventure.
Killer is a live roleplaying game . . . of assassination. Watch your back. Someone IS after you. He may have a water gun, a rubber snake . . . or a cream pie. The rules explain how to kill your friends safely . . . without endangering bystanders or getting into trouble.
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In Nomine is a roleplaying game of Heaven, Hell, and the earth between them. Players become angels, demons, or their mortal allies, battling for the Archangel or Demon Prince they represent. Play it as a game of philosophical exploration . . . or for an evening of demon-bashing.
Toon is the Cartoon Roleplaying Game. Play out the zaniest adventures you can imagine . . . but even if you get blown up with dynamite or squashed under a steamroller, nobody ever dies. Great for parents with children, or for childish adults!
And for those who wish to mix the award-winning Munchkin into their Toon, we introduce Toon Munchkin!
Transhuman Space is a realistic near-future setting for science fiction adventure. Mankind . . . and mankind's descendants, both living and digital . . . are spreading through the solar system. From the hell of Mercury to the frozen gas giants and beyond, they trade, fight, and explore.
The Munchkin RPG is a very evil series. The Munchkin card game featured madness, carnage, and a generally loose approach to both the rules and the spirit of roleplaying. In the Munchkin RPG, that bad attitude comes home to roost. These books feature abusive character classes, ridiculous feats, unfairly dangerous monsters, and more bad puns than you can shake a stick at. Even if it's the +7 Stick of Dragonslaying and Immunity to Rules.
Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help - with Robin's Laws of Good Game Mastering.
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Licensed Games
A number of our roleplaying books are licensed from literary sources. We've had others, but these are the ones in print:
GURPS Traveller brings the classic Traveller background to the GURPS system, in an authorized alternate universe where the Emperor Strephon never died and the glory of the Imperium remains undimmed! Steve Jackson Games offers a variety of sourcebooks and the online magazine Journal of the Travellers' Aid Society.
The Hellboy series continues, and roleplayers and comics fans alike can enjoy the Hellboy RPG. This is the official roleplaying game for Mike Mignola's smash hit Hellboy from Dark Horse Comics, and features a cover by Mignola himself and an original short story by Christopher Golden.
Terry Pratchett's "Discworld" stories are best-sellers, and we're proud to present the Discworld Roleplaying Game and a supplement, GURPS Discworld Also.
For decades readers of science fiction have enjoyed fantastic adventures on the second planet of Tau Ceti, courtesy of the fertile imagination of L. Sprague de Camp. GURPS Planet Krishna allows gamers to join in the fun.
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Gene Wolfe's brilliant "New Sun" series comes to life in GURPS New Sun.
Jack Vance's thrilling "Planet of Adventure" books, which chronicle Adam Reith's journey across the alien world of Tschai, are the source for GURPS Planet of Adventure.
Welcome to a comic-strip world where the golden light of science holds the promise of a better future for all humanity.
Yeah, right.
GURPS Casey & Andy is based on Andy Weir's hilarious webcomic Casey & Andy. The title characters are 21st-century mad scientists dabbling in time and dimension travel, instantaneous cloning, and increasingly complex apocalyptic doomsday devices. Apart from that, they live in suburbia with their girlfriends, Mary and Satan. Yes, that Satan.
Coming soon! GURPS Vorkosigan, based on Lois McMaster Bujold's award-winning stories of the fragile yet unstoppable Miles Vorkosigan, his redoubtable parents, and his amazing allies.
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