
past news...

Mike Stackpole : Mike talks about the state of the industry, Star Wars, writing game fiction, etc.

Providence . . . Hero Style!, by Joe Kushner
The Providence roleplaying game is designed so that the system and setting are not dependent on each other. So if you'd rather play with a different rules set, like, say, the Hero System or Fuzion, here's how.

Baring Fangs, by Francis Lalumiere
In the Vampire CCG, an oft-overlooked strategy is to take advantage of the special advantages weapons give each Methuselah.

Of Course You Realize This Means . . . Wiz War!, by Chad Underkoffler
A fond look at the boardgame classic Wiz War -- and its surprising parallels with collectible card games of today.

Second Sight: That Was the GAMA That Was, by
Scott D. Haring
Why let a little thing like having to write the column before the GAMA Trade Show happens get in the way of delivering a definitive report on the proceedings?
Supporting Cast: Admiral Morlyn, by
Andrew Moffatt-Vallance
An NPC for Cthulhu by Gaslight (19th-century Call of Cthulhu), Admiral Morlyn is a retired British Naval officer who's seen more than his share of Things Man Was Not Meant To Know.
Suppressed Transmission: Facili Decensis Averno: Going Underground, by
Kenneth Hite
What lies beneath our feet? All sorts of things, according to the many sources of High Weirdness. And they tie together in all sorts of odd ways.

Pyramid Pick: Bug Strife
Pyramid Review: Walking the Way
Past Issues

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