
Gaming Intelligence Back Online 11/29/99
New Company Kicks Off With Dying Earth Game License 11/29/99
Stuperpowers! RPG Makes Comeback Online 12/01/99
Kenzer & Co. Add The Travelers Comic to Line 12/01/99
past news...

Lynette Cowper : INWO line editor Illumina discusses INWO
(It's not dead, just pining for the fnords,) MIBery, and World Weavers In Nomine.

GURPS Silencer, by Stephen Dedman
In this adventure for GURPS Martial Arts, a gangland killing puts the party between the proverbial rock and a hard place.
Compiler's Notes: GURPS Who's Who 2, by Phil Masters
The story behind the second installment in the GURPS Who's Who series, plus bonus looks at two visionaries -- Karl Marx and Buddy Holly.
Warehouse 23: The Proof, by C. Richard Davies
It's what every conspiracy theorist has been hoping for -- the goods, the hard evidence that will convince others that they were right all along. Of course, it's never that simple.

An Introduction to Tabletop Gaming, by Andrew Moffatt-Vallance
Though not the most popular aspect of the adventure gaming hobby, miniature wargaming can be the most visually striking and tactically challenging of them all. And getting into it is easier than you think.

Second Sight: The Millennium's Most Influential Company, and The Millennium's Most Underrated Game, by
Scott D. Haring
Two -- yes, two! -- more of our Millennium Lists, as we define the Best in Gaming for the last thousand or so years.
Suppressed Transmission: The Top 23 Illuminati of the Millennium, by
Kenneth Hite
Two for each INWO group, plus two for the Knights Templar, plus one for good luck.

Pyramid Review: Aberrant: Year One
Pyramid Pick: Dark*Matter
Pyramid Pick: Dragon Magazine Archive CD-ROM
Past Issues

|