
past news...

``. . . And I Feel Fine.'', by Thomas Devine
This campaign setting is for GURPS . . . well, GURPS Just About Anything. It starts as Space Opera, but then . . . well, it's hard to describe. Tons of campaign ideas in one unified whole.
GURPS Myth Designer's Notes, by Gene Seabolt
How a cool new computer game turned into a killer GURPS conversion project, plus stats for a Soulblighter.
Supporting Cast: Lars Johnson, Professional Rescuer, by
Hans Rancke-Madsen
Planet Krishna is a long, long way from Earth. If you get in trouble there, it sure would be nice to have someone willing to help you out, even if it costs a bundle.

Second Sight: The Millennium's Best Card Game, by
Scott D. Haring
This week's list features a couple of no-brainers . . . and a couple you might not expect.
Suppressed Transmission: Golden Cities, Far: The Greater El Dorado Metropolitan Area, by
Kenneth Hite
They seek it here, they seek it there . . . a look at the Golden City of El Dorado, and some of its cousins, wherever they may be.
Play Dirty: Let's All Go to the Movies!, by
John Wick
"Stealing" is such a dirty word, but sometimes it's appropriate. When it comes to Playing Dirty, you gotta take the good ideas where you find them.

Pyramid Pick: Dragon Ball Z
Pyramid Pick: The Pirate Nations (for 7th Sea)
Pyramid Pick: Sengoku
Past Issues

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