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Friday, January 14, 2000
Game News
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Roleplaying Games
The Secrets of Gaard, by Brandon Cope
This planetary system has a few interesting native lifeforms, a dead civilization, and a couple of secrets -- perfect roleplaying campaign fodder.

Heroes in Hell, by Brad Glenn
Spice up your superhero campaign -- or twist it beyond recognition -- by crossing it with good ol' Horror. Two great tastes that taste great together!

Creatures of the Night: Bog Glows, by Drake Dun
Strange lights floating in the humid summer air of the nearby swamps mean danger to any who dare investigate.

Other Games
Golf Tee Spaceships, by Fred Wolke
They're dirt cheap, plentiful, and make great starship miniatures. Don't believe us? Check this out.

Features
Second Sight: When Keeping It Real Is A Bad Idea, by Scott D. Haring
Some thoughts on when roleplaying and reality don't mix, plus the Dreaded Slushpile Update(TM).

Suppressed Transmission: An Alternate-Historical Alphabet, by Kenneth Hite
From Anachronism to Zeppelins, here's a handy 26-part guide to building your own Alternate History campaign.


Reviews
Pyramid Review: DC Universe RPG
Pyramid Pick: Avalon (for 7th Sea)
Pyramid Pick: Legions of the Empire (for Fading Suns)

Past Issues

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