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Friday, February 11, 2000
Game News
New Line Developer Announced for Conspiracy X 02/16/100
Deep7 Releases Agent S.E.V.E.N. RPG via Internet 02/16/100
SyCoNet.com to Purchase Zocchi Distributing. Inc. 02/16/100
past news...

Roleplaying Games
Day Tripping, by Stephen Kenson
Here's a way to maintain a bit of control over your time-traveling RPG, and it includes a new set of adventure seeds, delivered to your doorstep every morning!

Local Heroes, by Spike Y Jones
Superhero roleplaying doesn't have to be about saving the universe; here's some advice on four-color campaigns that stay close to home.

The Thieves Guild, by I.T. Carlino
Nearly every science fiction universe has one, by one name or another. But they don't have to be cookie-cutter duplicates of each other, either.

Warehouse 23: The Manual for Life, 23rd Edition, by Loki Carbis
This book has been around. Really been around . . .

Features
Second Sight: The Final Second Sight, by Scott D. Haring
It's time to say goodbye. So long, and thanks for all the fish.

Suppressed Transmission: Things To Do In Gaming When You're Dead, by Kenneth Hite
Hey, just because your entire party bought the farm doesn't mean you have to start over. The afterlife can be just as exciting as what came before -- and it can definitely be weirder . . .


Reviews
Pyramid Review: Among the Clans: The Andorians (for Star Trek RPG)
Pyramid Pick: Return To White Plume Mountain
Pyramid Pick: Seed of the New Flesh (for Feng Shui)

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