
Dart Flipcards To Produce Sailor Moon Collectible Card Game 02/24/100
FASA Corporation Appoints New President 02/24/100
past news...

Sam Houston: The Man, The Myth, The Relics, by Ralph Dula
When Houston's body got itself graverobbed, the Texas Rangers didn't really care. . . 'til the shamans came. Some artifacts and a plot hook for Deadlands.
The Care and Feeding of Big Rubber Monsters, by John Karakash
Seemingly invincible enemies are classics in many genres. Here's some advice for making them work.
Just Like Magic, by Stephen Kenson
These rules for ritual psionics in GURPS make the mysteries of the mind all the more mysterious.

Suppressed Transmission: Return to Metro Section Baghdad, by
Kenneth Hite
The newspaper beckons again, with its urban adventure ideas begging to be used.
Play Dirty: The Living City, by
John Wick
Think designing an interesting campaign world is hard work? Not if you make your players do it.
Random Thought Table: (Not Quite) 2001, by
Steven Marsh
Hey, Pyramid has a new editor. Maybe those millennial doomsayers weren't wrong, after all. . .

Primary Sources: The Deryni Saga, by Katherine Kurtz
Pyramid Pick: Ratkin & Mokole (for Werewolf)
Pyramid Pick: Priest's Spell Compendium Volume Three (for AD&D)
Past Issues

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