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Friday, June 9, 2000
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Chat!
John Kovalic : Life after Corsair and before Dork Storm, or, how to succeed in business without really dying.

Roleplaying Games
The Reptilian Race, by Davide Amato
Quickly adaptive and potentially dangerous, the Reptilian Race is an unusual addition to a GURPS Fantasy or Conan game.

Digging Yourself Out of a Corner!, by Peter V. Dell'Orto
Maybe the PCs need a GM Fiat. . . just make sure it doesn't look like a GM Fiat.

Alternate Beginnings for Feng Shui Campaigns, by Loki Carbis
Startle your seasoned Feng Shui players by changing the basic premise of the all-pervasive Time War.

Where Water Crosses Water: A Quest for Everway, by Ken & Jo Walton
The waters are rising, and nobody seems to care in this adventure for Everway.

Features
Suppressed Transmission: The Atlantean Missile Crisis, by Kenneth Hite
Just when you thought 1968 couldn't get any weirder, this campaign idea sees the rising of Atlantis in that year.

Random Thought Table: The Charge of a Static World, by Steven Marsh
In part one of a two-part series (collect them all!), we extol the virtues of a static campaign world.


Reviews
Pyramid Review: The Ashen Knight (for Vampire: The Dark Ages)
Pyramid Review: Diablo II: The Awakening (for AD&D)
Pyramid Review: Rifts: Free Quebec (for Rifts)

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