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Friday, June 30, 2000
Game News
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Roleplaying Games
Religion 523: Alternative Societies and Applied Cult Theory, by Max Lybbert
POINT: A cult can make a useful and interesting antagonist for your RPGs.

How To Grow A Cult In Ten Easy Steps: Followers And Worshippers In An RPG Setting, by Owen S. Kerr
COUNTERPOINT: A cult can make a useful and interesting means of acquiring power for your character.

What BLR Project / Holiday in BLR Sector, by Rik Kershaw-Moore
WHAT'S THE POINT: A "cult" game like Paranoia can provide a useful and interesting means of destroying unwanted clones, as this "vacation" for Troubleshooters proves.

Features
Suppressed Transmission: Drunken Secret Masters: The Cults of Dionysos, by Kenneth Hite
Join us as we look at a classic cult of yesteryear. . . perhaps best understood with a cup of strong wine.

Random Thought Table: Evil Random Thought Table: Become a Fanatic NOW!, by Esteban Quigmare
Since Steven is currently the guest of an evil cult, his gracious host has offered to write his column this week.


Reviews
Pyramid Review: The Directive (for Aberrant)
Pyramid Pick: Battle Cry (from Avalon Hill)
Pyramid Pick: The Starfarers of Catan

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