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Box of Rain, by C. A. Johnson
It's not nice to fool with mother nature, as we learn in this adventure for Shadowrun.
Designer's Notes: GURPS Villains, by James Lowder & Baard Enoksen
We whet your appetites for antagonists with this peak behind the scenes, including a villainous that didn't make it into the book.
Alternates: A Different Way to use Alternate Timelines, by Matthew Rossi
Why limit your alternate universe travels to just being a tourist?
Don't Scare Them Off! -- Bringing In New Gamers, by Aaron Rosenberg
A roleplaying game without gamers isn't much of a game, obviously; but what do you do when a player goes away?

Suppressed Transmission: The Hundredth Transmission: Designer's Notes, by
Kenneth Hite
This week we look at how to work it all together, how to come up with it on your own, and how to be. . .well, weird.
Random Thought Table: Normalcy and Continuity, by
Steven Marsh
This week we wrap up our cultist experience, talk about continuity, and make some lame excuses.

Pyramid Pick: Reverse Dungeon (for AD&D)
Pyramid Pick: Aladdin's Dragons Board Game
Pyramid Review: Blood & Silk (for Kindred of the East & Vampire: The Dark Ages)
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