This Issue
Brought to you By:
GURPS Steampunk
Chat
Playtesting
Discussion Groups
Help
Search
Arti
cle Ratings
Re
fer A Friend!
Giv
e a Gift!
Writing 
for Us
Upcoming Releases
Convention Sch
edule

Dork Tower
Murphy's Rules

Pyramid Home
Friday, August 11, 2000
Game News
past news...

Roleplaying Games
Group Dynamics and the Fine Art of GMing, by David Neuschulz
Psychological role playing leaders are paid to lead their groups, and their techniques can help make a good GM.

The Chess Advancement Society of America, by Jeff Wikstrom
Their love is chess is tempered only by their organization's odd vision.

Thoughts of Empire: A Gamer's Manual of Interstellar Colonization, by C. A. Johnson
History has plenty of reasons why we might explore the stars, as this generic guide shows.

Features
Suppressed Transmission: Once And Future Kings: Alternate Arthurs, by Kenneth Hite
Strange women lying in ponds distributing swords is no basis for a system of government, but it is a good basis for four alternate Arthurian histories.

Random Thought Table: A Moving Column, by Steven Marsh
The editor is moving this week, and he sees no reason to deny Pyramid readers all the pleasure and bliss of this wonderful experience.


Reviews
Pyramid Pick: Tenchhi Muyo! RPG and Resource Book
Pyramid Review: Jovian Chronicles: Ships of the Fleet, Vol. 4 -- Venus Fleet

Past Issues

Pyramid Home