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Friday, September 29, 2000
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Roleplaying Games
Quest For Lyre, by Kurt Brown
Pirate attacks on Roman citizens? Senatorial intrigues? Treason? It's all in a day's work, in this adventure for GURPS Imperial Rome.

Adding (Four) Color to Your Character: New Advantages and Disadvantages for the DC Universe RPG, by Ralph Dula
Here's some new options for emulating your favorite DC Heroes, or coming up with your own legends.

The Compleat Familiar, by Anthony Jackson
Animals and magicians go together like peanut butter and jelly . . . but an owl won't stick to the roof of your mouth. An in-depth system for GURPS Magic.

Supporting Cast: Gabriel -- An Odd Prophet for GURPS Space/Aliens, by K. David Ladage
Are the voices he hears truly inspired by the divine? And if they aren't, why are they so often right?

Features
Suppressed Transmission: The Wildly Alternate History Campaign, by Kenneth Hite
When creating a wildly alternate history, you've got to think BIG!!!

Random Thought Table: Goals: Achieving (and Leaving) Them, by Steven Marsh
What are you going to do when you find that darn one-armed man?


Reviews
Pyramid Pick: Big Eyes, Small Mouth RPG (Second Edition)
Pyramid Review: Gear Krieg
Pyramid Review: The Sunless Citadel (for D&D)

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