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Pyramid Home
Friday, March 9, 2001
Game News
Guardians of Order to Publish M.A.R. Barker's Tekumel RPG 03/09/101
past news...

Roleplaying Games
The Western Way of War, by Volker Bach
Why do ninjas and samurais get all the fun? Here are GURPS Maneuvers for Western martial artists that, while not equalizing, should at least keep things interesting . . .

Lovely and Pointless Ideas: Adding a Touch of the Strange to the World of Aberrant, by Stephen Kenson
Cities in bottles! Mystic arts! Dinosaurs! Who says they don't belong in the serious world of Aberrant . . . or any overly stuffy superheroic RPG?

Less Than Sane, by Dmitri Scull
This short article provides three new GURPS disadvantages for characters who aren't quite all there.

Features
Suppressed Transmission: The Head That Wouldn't Die: The Baffling Baphomet, by Kenneth Hite
Who or what is Baphomet? Goat to the source . . .

Random Thought Table: Friends Don't Let Friends Forward, by Steven Marsh
This week we look at a potentially big problem for Pyramid . . . and office supplies.


Reviews
Pyramid Review: Bohnanza
Pyramid Review: A Lion in the Ropes (for d20)
Pyramid Review: Siege on Tolkeen: Chapter Five, Shadows of Evil (for Rifts)

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