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Murphy's Rules

Pyramid Home
Friday, January 18, 2002
Game News
past news...

Roleplaying Games
The Taking of the Twin Chalice, by Dylan Craig
Take one twin's love, and steep in madness. Serve with modern Call of Cthulhu or Delta Green.

Creatures of the Night -- and Afternoon, Evening, or Too Darn Early in the Morning (aka IOU Bestiary Out-Takes), by Elizabeth McCoy & Walter Milliken
Your GURPS IOU campaign needs fast-talking marketing cats. Trust me.

Unusual Suspects, by Stephen Dedman
These adversaries are just the thing to throw at modern-day GURPS campaigns, with some ideas for adapting to other eras.

Features
Suppressed Transmission: Wanna Bête? The Beast of Gévaudan, by Kenneth Hite
It's some kind of wolf, but from there, it's anyone's guess . . .

Random Thought Table: Romantics Vs. Simulationists, With the World in the Balance, by Steven Marsh
This week we start looking at some of the basic assumptions of roleplaying . . . like whether or not the universe has dramatic timing.


Reviews
Pyramid Review: The Book of Eldritch Might (for d20)
Pyramid Review: Dime Heroes RPG and Jungle Adventures Supplement

Past Issues

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