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Friday, March 22, 2002
Game News
past news...

Roleplaying Games
Passenger Artillery: A Means of Travel for any Steampunk Campaign, by Joe Taylor
Perhaps nothing symbolizes more of the colonial spirit than really, really, really big guns...

Just Like Any Other Job, by Steph Pennington
Subtitled "How To Run A Military Campaign That Is More Than Just A Tactical Simulation," this will hopefully give would-be soldier roleplayers MREs for thought.

Designer's Notes: GURPS Cabal and GURPS Horror, Third Edition, by Kenneth Hite
A study of things that go bump in the night . . . courtesy of Ken Hite.

Appendix Z: Not-So-Plain Sailing, by David Morgan-Mar
What's a voyage at sea without some Random Bad Things to throw at your travelers?

Features
Random Thought Table: Room With a View . . . Or At Least A Spot For Your Soda, by Steven Marsh
What makes a gaming spot a good place to game? Here are some thoughts.


Reviews
Pyramid Pick: Carcassonne
Pyramid Review: Quest for the Unknown (for HackMaster)
Pyramid Review: Eden Odyssey: Wonders Out of Time (for d20)

Past Issues

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