
past news...

High Noon: GURPS Rules for the Classic Duel, by Brian Rogers
The sun beats down mercilessly; it comes down to one shot. Will he fall . . . or will you? A classic cinematic Western element comes to GURPS.
Factions: Buying Friends and Associates in GURPS, by Christopher Hammock
Haven't you ever wanted to control a really big organization? With some tips for using these optional rules in play-by-e-mail.

Random Thought Table: Normalcy, And Other Fictional Constructs, by
Steven Marsh
This week, in part two of our discussion of character power levels, we look at what make normal folks fun.
Campaign in a Box: Kung-Fu Crucible, by
Chad Underkoffler
This time we finish it; there can be only one . . .

Pyramid Review: Threats 2 (for Shadowrun)
Pyramid Pick: Playing with Pyramids: 12 Games for Icehouse Pieces
Pyramid Review: Star Trek Roleplaying Game Narrator's Guide
Past Issues

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