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Friday, August 2, 2002
Game News
past news...

Roleplaying Games
Designer's Notes: GURPS WWII: Iron Cross, by Gene Seabolt
They may have been the Bad Guys, but they were still human . . .

Call No Man Happy Until He Is Dread: Dark Lords in GURPS Discworld, by Phil Masters
It's not enough to have an evil plan . . . you need to have an evil plan with style.

Ignore At Your Peril: Warning Signs A Gaming Group Is Self-Destructing, by Sean M. Dugan
The first step to solving problems with your gaming group is recognizing there are problems.

Features
Suppressed Transmission: Uwaysi Days, Uwaysi Nights, by Kenneth Hite
As every good weirdness scholar knows, there is power in dreams.

Random Thought Table: Real Power Is Making Two Months Moot, by Steven Marsh
This time we wrap up the character power level series with some final profound -- if moot -- words.


Reviews
Pyramid Review: Prophecies of the Dragon (for The Wheel of Time RPG)
Pyramid Review: GURPS Prime Directive Core Rulebook
Pyramid Pick: Napoleon in Europe

Past Issues

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