
past news...

Character Communications, by Giles Schildt
Getting the secret message from Agent X doesn't need to be the start of the adventure . . . it can be an adventure itself. Includes a smattering of GURPS.
De Arcanis Catholicae II: The Church Arcane, by Jeremiah Genest
The Ars Magica setting can always use more enigmas and obscura, especially when them stem from real-world doctrine.
Appendix Z: What's Wrong With It?, by Matt Riggsby
All great machines and gadgets have personality (and by "personality" we mean, "Why isn't the dang thing working?!?").

New Cards for Deluxe Illuminati, by Steve Honeywell
The Hidden Masters want you to enjoy these new groups . . . and it’s not wise to disappoint them.

Random Thought Table: Absent Players, Drooling Heroes, by
Steven Marsh
This week we talk about the "badge shrug-off," and look at what happens when one of those gaming table chairs is empty.

Pyramid Review: When Darkness Comes: The Awakening
Pyramid Pick: Savage Seas (for Exalted RPG)
Past Issues

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