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Friday, September 27, 2002
Game News
past news...

Roleplaying Games
Windy City, Wayward Souls, by Sam Brown
This GURPS adventure is set during the time of Prohibition, when the 18th Amendment outlawed alcohol . . . and magic?

Bam! Pow! Ouch! Damage, Healing, And Fatigue For GURPS Supers, by Stephen Dedman
Looking for how to keep your superheroes from becoming bullet-ridden corpses, without making them impervious to all other damage? An examination of a tricky problem, with some optional rules.

Appendix Z: Vehicular Mayhem, by Jacqui Smith
The modern motor vehicle is a finely honed piece of machinery . . . what could possibly go wrong?

Features
Random Thought Table: All Those Foreshadowing, Say I, by Steven Marsh
The players will never know what's coming . . . or will they?


Reviews
Pyramid Review: Hundred Kingdoms Official Boxed Game
Pyramid Review: Silver Age Sentinels -- d20 Edition
Pyramid Review: TransAmerica: One Step Ahead

Past Issues

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