
past news...

Designer's Notes: GURPS Modern Firepower, by Hans-Christian Vortisch
There is never enough room for all the beautiful toys . . .
. . . And Sinker: Giving Your GM Plot Hooks, by Carrie Schutrick
How can your GM torment your hero if you don't give him ideas?
Terra Incognita: Eden, the Lost Colony, by Elizabeth McCoy
Hope and treachery both fly in on wings. A generic sci-fi idea, with some GURPS specifics.

Random Thought Table: Not Giving Subgenres Das Boot (Part I), by
Steven Marsh
This week we look at making a subgenre salad in your next campaign world, complete with an example you can mock yourself.

Pyramid Review: Gold Digger
Pyramid Review: The Resurrected III: Out of the Vault (for Call of Cthulhu)
Pyramid Review: The Moonstruck (for Hunter: the Reckoning)
Past Issues

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