
past news...

Heat Wave: The Rookies Begin, by Michele Armellini
You think roleplaying as a beat cop is boring? You may change your mind after this introductory adventure (designed to be generic, although with references to GURPS Cops).
Common Misapprehensions in Swordplay, by Hugh Hancock
It only takes a few observations to make a medieval game more realistic . . . and to strike down that uppity barbarian.
The God WSHN, by Elizabeth McCoy
This peaceful religion can add some flavor -- and plot possibilities -- to many different game worlds.
Designer's Notes: GURPS Deadlands: Hexes, by Michael Suileabhain-Wilson
The word is mightier than the sword, pardner . . . especially when ya can use those words t' charge up cards n' fling hexes!

Random Thought Table: Looking For The One Good Thing, by
Steven Marsh
When can't a good GM make any game fun?

Pyramid Review: MechWarrior: Dark Age
Pyramid Review: Fightball
Past Issues

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