
past news...

Gaming and the Nature of Artificial Intelligence, by Mark Gellis
Sure, the computer may have a mind of its own . . . but that brings some interesting implications, and this generic essay probes what being an AI might mean.
Use of Weapons: Arming characters for a GURPS Space campaign, by Stephen Dedman
Too many toys, too many choices . . . at last, some advice for narrowing it down.
Supporting Cast: Saleesh ibn Gaheer, Vizier of the Sapphire Palace, by Phil Masters
A powerful spirit with a grandiose purpose, Saleesh can be the beginning -- or ending -- of many adventures. With information for GURPS, Castle Falkenstein, and White Wolf's World of Darkness.

Burning Rubber: Incendiary Tactics in Car Wars, by Roland M. Boshnack
C'mon, baby, light my fire . . .

Random Thought Table: Making (And Faking) Adventures (Part I) -- By Hook Or By Crook, by
Steven Marsh
Making a memorable adventure starts with . . . well, something memorable.

Pyramid Review: Nautilus
Pyramid Review: Spaceship Zero -- The Sci-Fi Serial Roleplaying Game
Past Issues

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