
past news...

Designer's Notes: GURPS Deadlands: Varmints, by Michael Suileabhain-Wilson
How do you fill in holes in established continuity (either yours or someone else's)? Here are four tips that can make it easy . . .
Supporting Cast: Amnerestes and Klathedros, by Phil Masters
These two characters provide an idea of how to work in courtly intrigues and melodrama into your GURPS Atlantis game.
Warehouse 23: The Blue Screen of Death, by Nate Fichthorn
Everyone suspected there was something sinister behind this ubiquitous feature of the Information Age.
Terra Incognita: Nan Madol -- The South Pacific's Answer to the Pyramids, by Steve Honeywell
Another real-world spot of weirdness, with adventure opportunities for historical or modern games.

Random Thought Table: Running The Adventure, Part II -- It Was A Dark And Stormy Night . . ., by
Steven Marsh
We continue our series on how Steven runs adventures by starting at the very beginning (a very good place to start).

Pyramid Review: Pulp Zombies
Pyramid Review: Terran Empire (for Star Hero)
Past Issues

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