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Dork Tower


Pyramid Home
Friday, September 5, 2003
Game News
past news...

Roleplaying Games
Designers' Notes: Transhuman Space: Under Pressure, by David Morgan-Mar, Kenneth Peters, & Constantine Thomas
Behind the scenes stories! Surly whales! And bits that stay crunchy in water!

Plotting as Oral Storytelling for GMs, by Patrick Dunn
Go ahead and steal from Homer; he is blind, after all.

Making the Most of Moves: Cinematic Combat in the d20 System, by Geoff Skellams
With a few tips and creative gamers, there's no reason you can't be jumping off the walls like a Hong Kong action star.

Warehouse 23: Building A MSTRE, by William Blake Smith & Andy Vetromile
This generic item shows that it's not what you keep in your closet; it's where your closet is . . .

Features
Random Thought Table: Big Questions Answered; No One Notices, by Steven Marsh
Why is there evil in the world . . . and why is that question answered in the Evil Sourcebook?


Reviews
Pyramid Review: Vice Squad: Eighties Police Adventure
Pyramid Review: Twilight of Atlantis (for d20 System)
Pyramid Review: The Most Dangerous Game (for When Darkness Comes)

Past Issues

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