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Pyramid Archives - Print Issues #1-10

Click on the cover or issue# to access the articles.


Pyramid #1 (May/Jun '93)

"The Hole," a multi-genre roleplaying campaign background for any system; a Sneak Preview of Space Knights; GURPS Atomic Horror designer's notes; Godzilla in Ogre Miniatures; Voodoo in GURPS; Pyramid Picks reviews The Primal Order, Wizardry VII: Crusaders of the Dark Savant, Solitaire's Journey, Citybook VI: Uptown and the 7000 Series "La Cornelle" 18/0 Brush.


Pyramid #2 (Jul/Aug '93)

"The Future of Gaming," essays from some of the industry's top visionaries; "Running the Perfect Fantasy Campaign" by Mike Stackpole; Designer's Notes for GURPS Vampire: The Masquerade and GURPS Bestiary; "The Factory States," source material for Ogre Miniatures; roleplaying Vernor Vinge's A Fire Upon the Deep; A play-by-mail primer; Pyramid Picks reviews The Journeyman Project, Underground, Traveller: The New Era, Amber, Sid Meier's Civilization and Accu-Flex Paint.

Pyramid #3 (Sep/Oct '93)

"GURPS Tech Magic," a new college of spells; Envoy, a new common language for RPGs to aid in conversion; "Hampire: The Masked Ace Raid," a hilarious Toon adventure; Designer's notes for GURPS Vehicles and GURPS War Against the Chtorr; Pyramid Picks reviews Earthdawn, Kult and Archmagic.

Pyramid #4 (Nov/Dec '93)

A Sneak Preview of Castle Falkenstein; running a GURPS campaign in the world of Gene Wolfe's Book of the New Sun; a preview of Whispering Vault; a GenCon '93 report; Steve Jackson reports on gaming in Brazil; Pyramid Picks reviews The Masquerade, Lost Souls, 2nd Ed., Cybergeneration, Magic: The Gathering, The Unspeakable Oath and V For Victory: Market Garden.

Pyramid #5 (Jan/Feb '94)

Roleplaying in Greg Costikyan's novel By The Sword; Designer's Notes for GURPS Werewolf: The Apocalypse, Underground and GURPS Lensman; a sneak preview of The World Wrestling Federation Roleplaying Game; new jumping and falling rules for Car Wars; more Japanese movie monster madness for Ogre Miniatures; "The Cheese College," a new set of spells for GURPS Magic. "Cthulhu Sucked My Brains Over The Modem," an introduction to online roleplaying; Steve Jackson reports on European game conventions; Pyramid Picks reviews Iron Helix, Battlespace, Creatures and Cultists, Shapeshifters and Dungeon Maps.

Pyramid #6 (Mar/Apr '94)

Witchcraft in the Hero System; "The Way of Fist and Fang," adding martial arts to Vampire: The Masquerade and GURPS Vampire; a sneak preview of the first Amber supplement, Shadow Knight; new NPCs and adventure seeds for Over The Edge; Designer's notes for TOON Ace Catalog; Pyramid Picks reviews Mutant Chronicles, Rache Bartmoss' Guide to the Net, Once Upon A Time and Realms Of Arkania: Blade of Destiny.

Pyramid #7 (May/Jun '94)

Eight more pages than before! "Tervel's Haven," the first half of an adventure for GURPS Vampire: The Masquerade; "Et in Arcadia Ego," a complete adventure for Kult; "Brain Hacking," a new skill for GURPS Cyberpunk; Triune, a complete boardgame; the debut of roleplaying adventure seeds "Warehouse 23" and "Terra Incognita"; Pyramid Picks reviews Barsaive, Star Wars RPG Hardbacks, Prime Directive, assorted Reaper Miniatures and Creepy Castle.

Pyramid #8 (Jul/Aug '94)

Eight more pages than before! "Electronic Gaming," a complete look at what's out there and what's coming soon; "Tervel's Haven" conclusion for GURPS Vampire: The Masquerade; "Bubbling Over," more rules for witchcraft in the Hero System; Pyramid Picks reviews Planescape, Myst, The WWF Roleplaying Game, Book of Nod, Dark Wizard and assorted Grenadier Miniatures.

Pyramid #9 (Sep/Oct '94)

A free In Nomine poster inside each issue! Plus the first look at Illuminati: New World Order; new regular feature "Welcome to the Machine," helping gamers get the most out of the Internet; "Mock Horror Adventures"; Dinosaurs in Car Wars; an Origins report; Pyramid Picks reviews Australian Rails, Spellfire, Kingspoint 2.0, Thunderbolt Mountain Miniatures and Traveller Navigator.

Pyramid #10 (Nov/Dec '94)

"Sprockets," a near-future game world using the GURPS Vehicles rules to create bizarre new Machines from Beyond; Designer's Notes for Illuminati: New World Order; Basing an Earthdawn campaign around Kaers; New material for the soon-to-be-released GURPS Robots; a complete GenCon report, with pictures; Pyramid Picks reviews Castle Falkenstein, Whispering Vault, Jyhad, Hol, Forgotten Futures 2 and Werewolf, 2nd Edition.

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