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"The Hole," a multi-genre roleplaying campaign background for any system; a
Sneak Preview of Space Knights;
GURPS Atomic Horror designer's notes; Godzilla in
Ogre Miniatures; Voodoo in
GURPS; Pyramid Picks
reviews The Primal Order, Wizardry VII: Crusaders of the Dark
Savant, Solitaire's Journey, Citybook VI: Uptown and the 7000
Series "La Cornelle" 18/0 Brush.
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"The Future of Gaming," essays from some of the industry's top visionaries;
"Running the Perfect Fantasy Campaign" by Mike Stackpole; Designer's Notes for
GURPS Vampire: The Masquerade and
GURPS Bestiary; "The Factory States," source
material for Ogre Miniatures; roleplaying Vernor
Vinge's A Fire Upon the Deep; A play-by-mail primer; Pyramid Picks
reviews The Journeyman Project, Underground, Traveller: The New
Era, Amber, Sid Meier's Civilization and Accu-Flex Paint.
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"GURPS Tech Magic,"
a new college of spells; Envoy, a new common
language for RPGs to aid in conversion; "Hampire: The Masked Ace Raid," a
hilarious Toon
adventure; Designer's notes for GURPS Vehicles and
GURPS War Against the Chtorr; Pyramid Picks reviews
Earthdawn, Kult and
Archmagic.
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A Sneak Preview of Castle Falkenstein; running a
GURPS campaign in the
world of Gene Wolfe's Book of the New Sun; a preview of
Whispering Vault; a GenCon '93 report; Steve
Jackson reports on gaming in Brazil; Pyramid Picks reviews The
Masquerade, Lost Souls, 2nd Ed., Cybergeneration, Magic: The
Gathering, The Unspeakable Oath and
V For Victory: Market Garden.
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Roleplaying in Greg Costikyan's novel By The Sword; Designer's Notes
for GURPS Werewolf: The Apocalypse, Underground and
GURPS Lensman; a sneak preview of The
World Wrestling Federation Roleplaying Game; new jumping and
falling rules for Car Wars; more Japanese movie
monster madness for Ogre Miniatures; "The Cheese
College," a new set of spells for GURPS Magic.
"Cthulhu Sucked My Brains Over The Modem," an introduction to online
roleplaying; Steve Jackson reports on European game conventions; Pyramid Picks
reviews Iron Helix, Battlespace, Creatures and Cultists,
Shapeshifters and Dungeon Maps.
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Witchcraft in the Hero System; "The Way of Fist and Fang," adding
martial arts to Vampire: The Masquerade and
GURPS Vampire; a sneak preview of the first
Amber supplement, Shadow
Knight; new NPCs and adventure seeds for Over The
Edge; Designer's notes for TOON Ace
Catalog; Pyramid Picks reviews Mutant Chronicles,
Rache Bartmoss' Guide to the Net, Once Upon A Time and
Realms Of Arkania: Blade of Destiny.
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Eight more pages than before! "Tervel's Haven," the first half of an adventure
for GURPS Vampire: The Masquerade; "Et in Arcadia
Ego," a complete adventure for Kult; "Brain
Hacking," a new skill for GURPS Cyberpunk;
Triune, a complete boardgame; the debut of
roleplaying adventure seeds "Warehouse 23" and "Terra Incognita"; Pyramid Picks
reviews Barsaive, Star Wars RPG Hardbacks, Prime
Directive, assorted Reaper
Miniatures and Creepy Castle.
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Eight more pages than before! "Electronic Gaming," a complete
look at what's out there and what's coming soon; "Tervel's Haven"
conclusion for GURPS Vampire: The Masquerade; "Bubbling
Over," more rules for witchcraft in the Hero System;
Pyramid Picks reviews Planescape, Myst, The WWF Roleplaying
Game, Book of Nod, Dark Wizard and assorted Grenadier
Miniatures.
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A free In Nomine poster inside each issue! Plus the first
look at Illuminati: New World Order; new regular feature
"Welcome to the Machine," helping gamers get the most out of the Internet;
"Mock Horror Adventures"; Dinosaurs in Car Wars; an Origins
report; Pyramid Picks reviews Australian Rails, Spellfire,
Kingspoint 2.0, Thunderbolt Mountain Miniatures and Traveller
Navigator.
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"Sprockets," a near-future game world using the GURPS
Vehicles rules to create bizarre new Machines from Beyond;
Designer's Notes for Illuminati: New World Order; Basing an
Earthdawn campaign around Kaers; New material for the
soon-to-be-released GURPS Robots; a complete GenCon report,
with pictures; Pyramid Picks reviews Castle Falkenstein, Whispering
Vault, Jyhad, Hol, Forgotten Futures 2 and Werewolf, 2nd
Edition.
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