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Pyramid Magazine Index - Print Issues #21-30


Pyramid #21 (Sep/Oct '96)

An introduction to Knightmare Chess and Dino Hunt, designer's notes from GURPS Goblins and GURPS Alternate Earths, INWO Design-A-Card contest winners, an In Nomine story, plus reviews for Silent Death, Air Baron, Conspiracy X, and much more.

Pyramid #22 (Nov/Dec '96)

This issue offers a peek inside Warehouse 23; GURPS Vehicles designer's notes, an In Nomine story, and a shoot-em-up scenario for GURPS Illuminati University. Plus reviews of Traveller, AD&D Core Rules CD-ROM, Monty Python and the Holy Grail, and all the regular features.

Pyramid #23 (Jan/Feb '97)

Pyramid #23 is our special Illuminated Issue! As all truly illuminated people know, 23 is an important and mystical number to the Secret Masters, and our Issue #23 had to reflect that! (At least that's what the secret message in our oatmeal said . . .) Inside you'll find new variants and rules clarifications for Illuminati: New World Order, new magic spells for GURPS Illuminati University and an adventure for the new GURPS Warehouse 23. We've also got a diabolical Over The Edge -- Castle Falkenstein crossover, variants and Frequently Asked Questions for Knightmare Chess, Designer's Notes for GURPS Planet Krishna and GURPS Dinosaurs, Pyramid Picks, Murphy's Rules, the best Industry News in the business, and lots, lots more.

Pyramid #24 (Mar/Apr '97)

Pyramid #24 brings you designer's notes for GURPS Reign of Steel and GURPS Planet Krishna; a sneak preview of Dream Pod 9's Jovian Chronicles, an In Nomine adventure setup, a report from the INWO German Championships, plus all our regular features and Pyramid picks.

Pyramid #25 (May/Jun '97)

We put a spotlight on the rebirth of the SF roleplaying classic, Traveller. We take a look at future plans for the line, and the Hollywood connection that's making it all happen. We also have plenty of support for In Nomine, including an introductory adventure perfect for getting a group up and running, plus a new character type for Warhammer Fantasy Roleplay, a complete adventure for GURPS Space and other SF roleplaying games, another peek inside Warehouse 23, our Pyramid Picks, the best Industry News anywhere, Bruno!, Murphy's Rules . . . you get the idea. The Best In Gaming, and lots of it.

Pyramid #26 (July/Aug '97)

Enter the Magetrap, a magical murder mystery for GURPS. Plus guidelines for adding historical economics to a medieval or fantasy roleplaying campaign; a new In Nomine scenario, game ideas for Deadlands and Over The Edge, and a look at how In Nomine came to be written the way it did. And Pyramid Picks reviews MicroProse's Magic: The Gathering CD-ROM, West End's Star Wars Introductory Adventure Game, Dream Pod 9's Heavy Gear, and more.

Pyramid #27 (Sep/Oct '97)

We take a look at Dream Pod 9's new game, Heavy Gear. Plus, incorporating the Knights Templar and Knights Hospitaller in your fantasy roleplaying campaign; "Alien Invasion", a solitaire variant for INWO; more In Nomine support, designer's notes for GURPS Black Ops, plus reviews of noir, Pain Doctors, Warhammer, Extreme Vengeance, and others. And more Murphy's Rules, AADA News, and the rest of our regular features!

Pyramid #28 (Nov/Dec '97)

The issue features a GURPS Black Ops adventure by Gene Seabolt, a Call of Cthulhu - Paranoia crossover you have to see to believe, plus tons of reviews, Industry News, Murphy's Rules and more!


Pyramid #29 (Jan/Feb '98)

Hour of the Knife, a Whispering Vault adventure; Magic on the edge; designer's notes for GURPS Discworld and GURPS Bio-Tech; Bruno, Murphy's Rules, AADA news, and more.

Pyramid #30 (Mar/Apr '98)

Our final print issue.

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