Pyramid Review: Year of the Comet (for Shadowrun)

Pyramid Review

Year of the Comet (for Shadowrun)

Published by FanPro

Written by Rob Boyle, Elissa Carey, Drew Curtis, Greg Davidson, Andy Frades, Patrick Goodman, Martin Gotthard, Dan Grendell, Eleanor Holmes, Jason Levine, Michelle Lyons, Ray Macey, Michael Mulvihill, Steve Ratovich, Rich Tomasso, Jakko Westerbeke, Shane Winzar

Illustrated by Matt Wilson, Jim Nelson, Matt Plog, Steve Prescott, Shane White

160 pages; $22.00

In both of their flagship games, Shadowrun and Battletech, FASA was known for implementing and steering through big changes for these settings. Primary among these were the return of the Clans in Battletech and the election of the dragon Dunkelzhan as UCAS President in Shadowrun. Now changes are being wrought to the Sixth World once again, but it isn't FASA behind the wheel. FASA's decision to close their doors earlier this year came as a sad shock to many, but it did allow for the survival of their intellectual properties, unlike so many good games we have lost. Thus WizKids own the rights to Shadowrun, but they have licensed it to Fantasy Productions to develop the game and setting.

The first release from FanPro is Year of the Comet, which details an auspicious year for the Sixth World. 2061 marks both the return of Halley's Comet to the night skies -- itself a herald of change, and the fiftieth anniversary of the Awakening, the event that brought dwarfs and elves back into the world. The book examines and details numerous changes -- arcane, mundane and political, . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 26, 2001


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